Hi Guys!
This one has been plaguing me since an update or two back... It's not a biggie, though it is a crasher. It's random, as in, I might be missing a song or something from the looks of it?
meh, anyways, here's the report:
0.002 2017-03-10 17:28:33; Factorio 0.14.22 (build 25342, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/charles/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.026 System info: [CPU: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz, 4 cores, RAM: 8190MB]
0.026 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 89%] [MultiSampling: OFF] [Screen: 255]
0.028 Available display adapters: 1
0.028 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTS 250 {0x05, [0,0], 1680x1050, 32bit, 59Hz}
0.028 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.075 Initialised Direct3D:[0] NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.4144
0.077 Video memory size (dedicated video/dedicated system/shared system/available): 991/0/3071/4056 MB
0.111 DSound: Starting _dsound_update thread
0.112 DSound: Enter _dsound_update; tid=6608
0.112 Device reset internal.
0.115 Desktop composition is active.
0.115 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.116 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.229 Loading mod core 0.0.0 (data.lua)
0.238 Loading mod base 0.14.22 (data.lua)
0.427 Checksum for core: 1291735968
0.427 Checksum for mod base: 786624017
1.035 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1489184054
1.035 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.279 Initial atlas bitmap size is 8192
1.291 Created atlas bitmap 8192x8189
1.835 Created atlas bitmap 8192x2778
1.942 Created atlas bitmap 4096x968
1.955 Created atlas bitmap 4096x3652
17.236 Sprites loaded
17.236 Convert atlas 4096x968 to: trilinear-filtering
17.291 Convert atlas 4096x3652 to: mipmap
18.223 Loading sounds...
20.564 Custom inputs active: 0
20.618 Factorio initialised
60.962 Loading map C:\Users\charles\AppData\Roaming\Factorio\saves\_autosave2.zip
61.031 Info Scenario.cpp:152: Map version 0.14.22-0
61.523 Checksum for script C:/Users/charles/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
10542.110 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78814A708)
00007FF78814A708 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE21AE33FD)
00007FFE21AE33FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE21AA4847)
00007FFE21AA4847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE21AE258A)
00007FFE21AE258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-xcajoo\libraries\allegro\addons\audio\kcm_stream.c (465): al_set_audio_stream_playmode
c:\cygwin64\tmp\factorio-xcajoo\src\sound\soundinstance.cpp (50): SoundInstance::play
c:\cygwin64\tmp\factorio-xcajoo\src\sound\ambientpool.cpp (42): AmbientPool::play
c:\cygwin64\tmp\factorio-xcajoo\src\globalcontext.cpp (801): GlobalContext::updateAmbient
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (570): MainLoop::prepare
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (364): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-xcajoo\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE1F6A13D2)
00007FFE1F6A13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE21A654E4)
00007FFE21A654E4 (ntdll): (filename not available): RtlUserThreadStart
10543.415 Error CrashHandler.cpp:106: Map tick at moment of crash: 769554
10543.415 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Crash on BGM music load... (NULL song in playlist?)
Re: Crash on BGM music load... (NULL song in playlist?)
Try going into steam and doing verify to see if maybe one or more files are corrupt.
If you want to get ahold of me I'm almost always on Discord.
Re: Crash on BGM music load... (NULL song in playlist?)
Oh, right, I forgot about file validation in steam.
2 files were found invalid. This will probably fix it.
2 files were found invalid. This will probably fix it.

Re: Crash on BGM music load... (NULL song in playlist?)
Moving this to resolved, unless you still have that issue after verifying the game files on Steam.