Automatic deconstruction
Moderator: ickputzdirwech
Automatic deconstruction
SO i started using alien economy mod, where the killed bitters throw "alien ore" and now i have triedt to automate it but the problem i am having is i need an automatic deconstruction on certain places, where the turets kill the bitter, i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Re: Automatic deconstruction
enemy leave piece of ore on the ground ? surround you defenses with belt so dropped item will be moved, then you can put them in chest with inserter.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
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Re: Automatic deconstruction
That doesn't work as well as you think it might, biters happily attack any belt they end up on to prevent you using it as a defence.
Money might be the root of all evil, but ignorance is the heart.
Re: Automatic deconstruction
Unless a mod you use change that behavior, they should mostly be targeting any turret (they have priority). Some belt will be destroyed but a working factory should have plenty to replace them wth bots.
I don't know a mod to automate deconstruction though, maybe someone else do.
I don't know a mod to automate deconstruction though, maybe someone else do.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Re: Automatic deconstruction
Recursive blueprints documentation is... lacking.lukaIII wrote:i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Here is how to deconstruct a 30x30 area 50 tiles northeast of the deconstruction planner.
Re: Automatic deconstruction
thank youDaveMcW wrote:Recursive blueprints documentation is... lacking.lukaIII wrote:i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Here is how to deconstruct a 30x30 area 50 tiles northeast of the deconstruction planner.
Re: Automatic deconstruction
Automatic Item Collector
Roboports have the option to mark items on the ground around them for deconstruction.
viewtopic.php?f=97&t=19411
Item Collectors
This is a very simple mod I quickly made for someone that collects items off the ground in a 50x50 area centered on the chest.
viewtopic.php?f=93&t=5410
https://mods.factorio.com/mods/Rseding9 ... Collectors
Nanobots: Early Bots
Also reprograms personal construction bots to deconstruct items on ground.
https://mods.factorio.com/mods/Nexela/Nanobots
Item Marker
Marks items on ground as to be looted or to be deconstructed.
https://mods.factorio.com/mods/gheift/ght-item-marker
Filtered Deconstruction Planner
Adds the ability for entities to be targeted for or be excluded from deconstruction by bots.
https://mods.factorio.com/mods/NearlyDu ... on-planner
Deconstruct nearby loot
Automatically marks loot in logistic construction range of the player for deconstruction.
https://mods.factorio.com/mods/xoft/Dec ... NearbyLoot
Artifact Deconstuctor
This mod automatically marks the artifacts to be picked up by construction bots.
https://mods.factorio.com/mods/Kane.Nex ... constuctor
Loot Defragmenter
Collection items on the ground in Roboport Construction Radius.
https://mods.factorio.com/mods/sore68/Loot-Defragmenter
Auto deconstruct loot
Automatically marks loot for deconstruction. Usefull for other mods that add loot when aliens die like bob's mods
https://mods.factorio.com/mods/alesque/ ... uct%20loot
I think it must be suggested to 0.15
Roboports have the option to mark items on the ground around them for deconstruction.
viewtopic.php?f=97&t=19411
Item Collectors
This is a very simple mod I quickly made for someone that collects items off the ground in a 50x50 area centered on the chest.
viewtopic.php?f=93&t=5410
https://mods.factorio.com/mods/Rseding9 ... Collectors
Nanobots: Early Bots
Also reprograms personal construction bots to deconstruct items on ground.
https://mods.factorio.com/mods/Nexela/Nanobots
Item Marker
Marks items on ground as to be looted or to be deconstructed.
https://mods.factorio.com/mods/gheift/ght-item-marker
Filtered Deconstruction Planner
Adds the ability for entities to be targeted for or be excluded from deconstruction by bots.
https://mods.factorio.com/mods/NearlyDu ... on-planner
Deconstruct nearby loot
Automatically marks loot in logistic construction range of the player for deconstruction.
https://mods.factorio.com/mods/xoft/Dec ... NearbyLoot
Artifact Deconstuctor
This mod automatically marks the artifacts to be picked up by construction bots.
https://mods.factorio.com/mods/Kane.Nex ... constuctor
Loot Defragmenter
Collection items on the ground in Roboport Construction Radius.
https://mods.factorio.com/mods/sore68/Loot-Defragmenter
Auto deconstruct loot
Automatically marks loot for deconstruction. Usefull for other mods that add loot when aliens die like bob's mods
https://mods.factorio.com/mods/alesque/ ... uct%20loot
I think it must be suggested to 0.15
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Re: Automatic deconstruction
There was an old strategy where instead of walls you used blue belts pointing away from the towers, literally nothing could ever get to your towers so they changed biter behaviour. I don't know exactly how it works as I've never tried that strategy but pretty sure it's along the lines of if a biter winds up on a belt it will start attacking it regardless of other targets.Neemys wrote:Unless a mod you use change that behavior, they should mostly be targeting any turret (they have priority). Some belt will be destroyed but a working factory should have plenty to replace them wth bots.
I would recommend Loot Chest which efficiently teleports artefacts to itself within a few seconds regardless of where they are dropped. Seems it does very rarely (maybe one in a thousand) miss an artefact but it might just have been from before I installed it. Note you'll need to download it and change the required version in the, I think "Info.json" file?
Money might be the root of all evil, but ignorance is the heart.
Re: Automatic deconstruction
This is in my eyes more a suggestion. So moved from General to Suggestions.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Automatic deconstruction
I am sorry if this doesnt have anything to do with the topic of this post but i would appreciate if someone could give me the knowledge to use this mod proper. Whit that I mean telling me how to use the deployer with the circiut network(I know there are Informations on the mod, given by the Creator of it. but does arent sufficient)
Any help is appreciated
Any help is appreciated
Re: Automatic deconstruction
Which mod? There are about 10 called in this thread.
Tried the search function?
Tried the search function?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...