[MOD 0.12, 0.13, 0.14, 0.15] Flow Control

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Sedar
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by Sedar »

I'll duplicate the request from here, we need the valve:
Sedrik wrote:I just came to ask the same question. Need the valve which does not require electricity and is controlled by the circuit network:
http://puu.sh/uxWcE/4a4c6ca447.jpg
Thanks. :)
GotLag
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by GotLag »

I think you're out of luck. The "valves" in this mod are actually tweaked storage tanks, the only entity that can start/stop fluid flow is a pump, and that requires a power source.
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by Sedar »

GotLag wrote:I think you're out of luck. The "valves" in this mod are actually tweaked storage tanks, the only entity that can start/stop fluid flow is a pump, and that requires a power source.
That is sad. But thank you anyway. :)
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by Optera »

GotLag wrote:I think you're out of luck. The "valves" in this mod are actually tweaked storage tanks, the only entity that can start/stop fluid flow is a pump, and that requires a power source.
Should be possible to set the power requirement to 0 and internal buffer to never deplete. It may blink all the time though.

Is there a way to create a fluid filter?
Input 2 or more fluids and output a fluid depending on circuit condition.
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by Sedar »

btw:
Can it be possible to dynamically change the throughput of the overflow valve depending on the value of the signal? If there is no signal then the bypass value is 0. And the fluid flows freely. Otherwise, the bypass value is set to 100% and the liquid flow is blocked. ;)
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by Tyrindor »

I really hope to see this get updated for 0.15. It makes oil setups so much easier.
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by GotLag »

It's on my list of things to do.
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by GotLag »

Updated to 0.15, removed express pump as vanilla pump buffs have rendered it obsolete.
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Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Post by Tyrindor »

GotLag wrote:Updated to 0.15, removed express pump as vanilla pump buffs have rendered it obsolete.
Thanks, that was fast. Any plans to update the textures to 2x so they match the base game?
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by GotLag »

That's also on my list of things to do.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by GotLag »

Added HD option for pipe sprites. Valves still in standard definition.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by GotLag »

Pipes and valves had only two rotations in Factorio 0.15.10, this is now fixed.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by Randonx »

Is it an easy fix? I need to temporarily fix my valves for Angel's Mod, it's suffering from the same problem, and more than half of my factory has stopped production due to this bug. Mind detailing your change?
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by GotLag »

Add the following to each storage-tank type entity:

Code: Select all

two_direction_only = false
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by Randonx »

Sorry for asking such a stupid question, I found the line you added with a neat plugin in Notepad++, thank you for taking the time to help me try to fix a problem with somebody else's mod. That's very selfless of you. By the way, is there a way to use your mod in conjunction with Angel's mods and disable the valves of Angels's? Or does it just create a second set and I can ignore Angel's set?
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by GotLag »

I don't use Angel's mods so I'm not sure what they add.

You should just be able to ignore either mine or his, I don't expect there to be any negative effect from doing so.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by Randonx »

Too much to count. I'll go ahead and add your mod, and see how it works with both enabled. Angel's mods have so many luas, and I'm not sure where to add that line you posted. I'll post here if you can have them enabled simultaneously without problems.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by Randonx »

Angel did some funky stuff with his mod and disabled the tech Fluid Handling. Which is how your valves are unlocked, so no dice there. I'll just have to wait for him to update his mod after 15.10. Thanks again for all of your assistance on this matter.
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by olexn »

Ukrainian locale (uk)

Code: Select all

[entity-name]
check-valve=Зворотний клапан
overflow-valve=Перепускний клапан
underflow-valve=Клапан зливу
express-pump=Експрес насос
pipe-elbow=Зігнута труба
pipe-junction=Т-подібна труба
pipe-straight=Пряма труба

[item-description]
check-valve=Дозволяє текти лише в одному напрямку за стрілкою
overflow-valve=Дозволяє текти, коли на вході більше ніж 80%
underflow-valve=Дозволяє текти, коли на виході менше ніж 80%

[entity-description]
check-valve=Дозволяє текти лише в одному напрямку за стрілкою
overflow-valve=Дозволяє текти, коли на вході більше ніж 80%
underflow-valve=Дозволяє текти коли на виході менше ніж 80%
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Re: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control

Post by GotLag »

Thanks, I'll add it.
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