So I wasn't able to reproduce this, but I did fix notes being destroyed by flamethrower. Now everything is actually indestructible, so hopefully this is gone, but please let me know if you can reproduce it with the latest version. I can't imagine how deconstructing a sign with right-click would cause this, since that's pretty well tested behavior.Xelan wrote:the current version seems to have a nasty bug, which crashes not only the game but ultimately can destroy the savegame too (the last at least if you are running it on a server like we do) Good thing that there's the autosave feature.
Regarding the bug: I'm/was using the street sign version, which should be indestructible with the default settings. Well, turn's out they aren't indestructible. Yes, you can run into them with a tank and nothing happens, BUT if fire gets just close enough or you deconstruct the note with your right click or you lag into the sign with a vehicle (yes, happened to me-.-) the game crashes. In case of the game running on a server this destroys your current savegame, since the map is saved even with the client and server crashing, resulting in another crash of the server the moment it beginns to load the map for a connecting client. I attached the server log for debugging purposes.
[MOD 0.14] Sticky notes - leave notes or signs on the map
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- Long Handed Inserter
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Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
no idea why deconstructing a sign was causing a crash then, but everything works like a charm now, thank you very much
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Is the auto-show option reversed? It seems to always show the label text when the option is disabled, but when the option is enabled, it only seems to show it when I hover over it.
Doctor, doctor, I have a condition, it's TRUE!
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Yes that was the way I designed it.jackd23 wrote:Is the auto-show option reversed? It seems to always show the label text when the option is disabled, but when the option is enabled, it only seems to show it when I hover over it.
If you do not check the option, teh label is always displayed.
If you check the option, it shows automatically when you hover.
My mods on the Factorio Mod Portal
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Can you add the short key (ALT+W) in the \StickyNotes_2.1.3\locale\en file un the line "[entity-description]" to have the hot key.
OLD look:
[entity-description]
sticky-note = Use this item to leave a note on the ground as a reminder for yourself or a message to other players.
sticky-sign = Use this item to leave a note on the ground as a reminder for yourself or a message to other players.
NEW look:
[entity-description]
sticky-note = (ALT+W) Leave a note on the ground as a reminder.
sticky-sign = (ALT+W) Leave a note on the ground as a reminder.
This way when you run your mouse over it in game it shows the key (alt+w) to open it faster without having to look up the hot key.
I have a lot of hot keys to recall. TY
OLD look:
[entity-description]
sticky-note = Use this item to leave a note on the ground as a reminder for yourself or a message to other players.
sticky-sign = Use this item to leave a note on the ground as a reminder for yourself or a message to other players.
NEW look:
[entity-description]
sticky-note = (ALT+W) Leave a note on the ground as a reminder.
sticky-sign = (ALT+W) Leave a note on the ground as a reminder.
This way when you run your mouse over it in game it shows the key (alt+w) to open it faster without having to look up the hot key.
I have a lot of hot keys to recall. TY
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Any plans for 0.15?
It seems if you edit info.json and change the factorio version to 0.15 and edit entities.lua to change the max_health for invis_note to 1 it works.
You can even replicate uranium ore. Possible the same name as the uranium ore from the uranium power mod.
It seems if you edit info.json and change the factorio version to 0.15 and edit entities.lua to change the max_health for invis_note to 1 it works.
You can even replicate uranium ore. Possible the same name as the uranium ore from the uranium power mod.
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Here is a version for .15 that supports the Dollies from Picker Extended. This version also removes the on_tick stuff for auto-showing notes and uses the built in time-to-live and on_selection_changed events.
Hopefully NiftyManiac responds soon otherwise it looks like I Will have to take over another mod
Hopefully NiftyManiac responds soon otherwise it looks like I Will have to take over another mod
- Attachments
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- StickyNotes_2.1.4.zip
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Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Thank you wery much!Nexela wrote:Here is a version for .15 that supports the Dollies from Picker Extended. This version also removes the on_tick stuff for auto-showing notes and uses the built in time-to-live and on_selection_changed events.
Hopefully NiftyManiac responds soon otherwise it looks like I Will have to take over another mod
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Are you talking about the map map?charmead wrote:I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Yes, used to show up, now does not.Nexela wrote:Are you talking about the map map?charmead wrote:I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Ok, I will look into this tonight.
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
ok, they show up if I zoom in far enough.charmead wrote:Yes, used to show up, now does not.Nexela wrote:Are you talking about the map map?charmead wrote:I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
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- Long Handed Inserter
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Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Hey guys, sorry for the hiatus, been really busy. I'll try to check out Nexela's updates and push a new version of the mod soonish.
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
It is impossible to use the mod for me. A few seconds after the place the note, an error occurs:Nexela wrote:Here is a version for .15 that supports the Dollies from Picker Extended. This version also removes the on_tick stuff for auto-showing notes and uses the built in time-to-live and on_selection_changed events.
Hopefully NiftyManiac responds soon otherwise it looks like I Will have to take over another mod
Factorio 0.15.23
PickerExtended_2.8.1
StickyNotes_2.1.4
I so miss these neat notes..
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
This might be a conflict with sticky notes and picker (The current version of picker has an adaptation of sticky-notes that may be in compatable with the standalone
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Wil try to find helpNexela wrote:This might be a conflict with sticky notes and picker (The current version of picker has an adaptation of sticky-notes that may be in compatable with the standalone
Okay, I will try to find help from the creator of picker mood. Thank you for reply.
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Oh,now I saw that you are the author of picker mod. Maybe there is a possibility to add notes directly to your mod? Or at least just kind of simple notes on the ground (without extended capabilities: map visibilyty etc.) Because the author of the original mod apparently left us. Anyway thank you.Sedar wrote:Wil try to find helpNexela wrote:This might be a conflict with sticky notes and picker (The current version of picker has an adaptation of sticky-notes that may be in compatable with the standalone
Okay, I will try to find help from the creator of picker mood. Thank you for reply.
update: Now I see that i can just use Picker mod. And instead of using Stickynotes just use constant combinators vith notes.
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Picker has all of the sticky note functionality built in.
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
Will you update this mod for 0.15? It is really helpfull when programing with combinators.