1. Some recipes of electrolysis give you pure element and some chlorine, I might add more options to make chlorine or substances that use chlorineorzelek wrote:Few additional balance comments:
1. Chlorine is very widely used and I can only see salt water electrolysis as it's production method. It means that voiding of huge amounts of oxygen and hydrogen is needed. Did I miss some other method of producing chlorine?
2. Personal roboport seems to be so costly that it's almost worthless. You can have fully bot based base and still be unable to use personal version due to advanced mainboards and processing units.
3. Electronics is a killer even with output for following set to 2: inductors, p-n junctions and silicon.
3. Some recipes seem to have no productivity applied like p-n junction, diode and module boards. Are those by design?
Overall mod is very interesting and with some others like high science cost getting to the end seems very long
Having access to personal roboport much earlier would help a lot (to be able to make it along with batteries and solar panels when you have advanced electronics).
2. I have in plan to rebalance and remake the combat stuff when I get to making new enemies and combat related stuff
3. I guess lowering the amount of required components for boards should help
4. Some added stuff have missing productivity applied to them so I will have to fix those things too.
Don't know, this mod may take a long time before it will look finished.Airat9000 wrote:hi at what stage of the mod?
I would like to know when will be about combining with angels mods, and most importantly your angels and resources were on the map, not just one