Hi,
is there a way to hide, modify or extend the LuaGui from an entity when its .opened (e.g constant-combinator)? Trying to add a custom gui when you open an entity, but .top or .left seems weird for that purpose (for now) and .center would work i guess if you could hide the original gui.
any suggestions?
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custom LuaGui
Re: custom LuaGui
No you can't close/hide or modify the opened gui of core game.
One of alternatives is to bind a custom input event to some simple key combination and use that event to open the gui if needed.
One of alternatives is to bind a custom input event to some simple key combination and use that event to open the gui if needed.
example
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: custom LuaGui
ya i read that too just thought there was a more elegent way, thanks though