Looks silly, but that's exactly what's great about it
![Wink ;)](./images/smilies/icon_e_wink.gif)
I also like the new ore look, nice work!
One way I can envision making it easier and still keeping the pretty is, when you are holding a drill for placement, to tint ore-filled squares according to their resource.Titan21 wrote:The new ores really look great, but will it make miner-placing more difficult because the boundaries of an ore-patch are harder to spot?
I'm already considering releasing masks for tinting ... they will most likely not give as great result, but at least something, and much easier to use than 3D files and stuff. For vanilla it makes no sense to add the masks but for modding it would be useful.Creat wrote:I really hope you find a way to make the generation not be entirely in-house (I presume it is at least for the moment). Mods being able to use this to the full effect, not just recolor the existing ores, would be phenomenal! Mostly thinking about Bob's and Angel's obviously, but it's an important part of basically every complete overhaul mod.
I'll keep hoping
I see, but someone will definitely get it working! Many modders already spend huge amounts of time to improve quality of their mods, so having these tools available can only make it better.V453000 wrote:The issue is that even with the tools it still needs insane amount of effort and fanatical attention to detail to make it look nice.
I'm not trying to say "yo I am the only one who knows how to use it", just trying to point to the fact that people tend to think just clicking the button with The Tools is all there is.
I support this idea.Vornicus wrote:One way I can envision making it easier and still keeping the pretty is, when you are holding a drill for placement, to tint ore-filled squares according to their resource.Titan21 wrote:The new ores really look great, but will it make miner-placing more difficult because the boundaries of an ore-patch are harder to spot?
We don't care. It's going to be green in Factorio because that looks better.eidolonFIRE_XI wrote:Uranium ore is yellow...picture
No, I dont think there should. I enjoy the challenge of it.Rhamphoryncus wrote: I think that there should be an option to choose which ore you want to mine in the mining drill window.
It would look pretty nice with that shade of yellow (it's uranium oxide)Rseding91 wrote:We don't care. It's going to be green in Factorio because that looks better.eidolonFIRE_XI wrote:Uranium ore is yellow...picture
I think that sums up the way the devs are communicating often quite nicely :'DRseding91 wrote:We don't care. It's going to be green in Factorio because that looks better.eidolonFIRE_XI wrote:Uranium ore is yellow...picture
Same for me. Everytime I try to hit the "New Game" button there's a little devil whispering in my ears that all my efforts are gonna be wasted when Nuclear Power hits, science pack recipe changes and whatnots. Plus the improved signals are gonna change how outposts and supply depots will be made so no point in going big now.LotA wrote:Astonishing new graphics..![]()
Green ore really reminds me of C&C's tiberium
Lately I'm not playing factorio much, that allows me to play other games, but as soon as 0.15 will be released, I'll just throw any other games out ^^
I have some green uranium ore:eidolonFIRE_XI wrote:Uranium ore is yellow...picture