Trains coming from curved rails that try to enter stops close to the joint do not actually reach the station, it just gets really close. Changing/placing/removing any rail/signal/stop makes the train connect with the stop letting it continue until it gets stuck there again.
To use the reproduction save just load it up and set both the trains to automatic. The left one will bug out and the right one should work.
[0.14.22] Unreachable train stations
[0.14.22] Unreachable train stations
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- Example
- Bugged stations.png (1.07 MiB) Viewed 4196 times
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- BUG TRAIN STATION.zip
- Reproduction save
- (1.96 MiB) Downloaded 74 times
Re: [0.14.22] Unreachable train stations
The train stop is too close to the junction - it hast to be another tile forward as you've shown in order for it to work.
That's not a bug.
That's not a bug.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.14.22] Unreachable train stations
Well, then we have three different bugs to contend with.
1. Faulty UI, train stops advertise paths that cannot connect with it.
2. Placing rails/signals/stops (anywhere, it need not even be related to this system) can make trains stop at train stops they're not supposed to be able to reach.
3. Trains try to path to train stops that they cannot reach. Should show no path message.
1. Faulty UI, train stops advertise paths that cannot connect with it.
2. Placing rails/signals/stops (anywhere, it need not even be related to this system) can make trains stop at train stops they're not supposed to be able to reach.
3. Trains try to path to train stops that they cannot reach. Should show no path message.
- Attachments
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- Really.png (667.14 KiB) Viewed 4171 times
Re: [0.14.22] Unreachable train stations
Here is a better picture of what happens.
The train finds a valid path.
It tries to go to the stop.
It stops about a pixel short of the stop.
It stays there forever.
Triggering the global repath (building a rail segment or such) will enable the train to move the last bit and actually make it to the stop.
The train finds a valid path.
It tries to go to the stop.
It stops about a pixel short of the stop.
It stays there forever.
Triggering the global repath (building a rail segment or such) will enable the train to move the last bit and actually make it to the stop.
- Attachments
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- better example.png (891.88 KiB) Viewed 4136 times
Re: [0.14.22] Unreachable train stations
If you add one rail after the stop, this set up is working. no bug. I try to do a loop and it's working
Re: [0.14.22] Unreachable train stations
Good find, that does seem to make some of the configurations work. The one in the first post is still broken even with the added rail though (it's how I first encountered it).
Hopefully your added info will help the devs find the problem.
Hopefully your added info will help the devs find the problem.
Re: [0.14.22] Unreachable train stations
As far as I can tell this is resolved in 0.15.1, I can't reproduce it any more at least.
Re: [0.14.22] Unreachable train stations
Hi, thanks for letting us know. We made some changes in train pathfinding to make it faster, so as side effect this probably got fixed.