yes, thanks a lot.PeteTheLich wrote:im very tired so i'll just give you this screenshot
http://i.imgur.com/r8Ylt8J.png
should answer many of your questions.
"A picture is worth a thousand words"
i was only referring to the algorithm and the probabilities when you place tiles like lava and circuits. doing all the manual adjustments is probably too much work for large areas, and thus the algorithm should have no bad looking extremes, eg the lava1 picture should have some red dotted tiles too so that placing a blueprint won't only show a flat grey area.PeteTheLich wrote:so youre wanting rotate to manually add variation?but when it can't be influenced by the user, a nice distribution of those "spots" (not too few, not too many) when placing the tiles is even more important.
rotating tiles to get specific tiles is nice and useful for road lines, or to get variants of bricks (red, yellow, etc), but probably less useful for tiles like differently looking lava or circuit floor.
this should be a feature of factorio itself ...I believe that's because of how robots place tiles 1x1 and to get the bigger variations you have to place it manually by using a bigger brush
not sure that can be worked around. (at least with my level of coding)
in the meantime, you only can try minimizing the effects, eg by not having only grey lava1 tiles.
I'm still no lua/factorio programmer, but when looking through some mods, i found files locale/en/locale.cfg which had sections like [technology-description], [item-name], [item-description], [entity-name], [entity-description]. all those [xxx-description] texts seem to be added similar to the tooltips you want to make.I dont know how to make tool tips for it I tried searching the API and the factorio files for "can be used to mine any tile" id like to put the tip there.
the picture looks very promising.as shown above this has been fixed for the next versionrelated to this is that those landscape tiles are considered to be floor tiles, and thus are included in blueprints
and here is a similar picture which shows just the opposite: how messed up the tiles now look in my real map when not using only one mod at a time, or at most two, but a complete set of several mods which each add some tiles, and even more/other mods which try to sort/merge them to a tab and instead mess them up even more. as result, textplates are now shown for me in the morefloors tab, one of the arrowgrates (but not the two others) and most of the morefloor tiles were moved to the colorcoding tab while all colored concrete from your mod got its own new tab named "signals". stone bricks and vanilla concrete are are in bob's materials, and the asphalt and roadlines from the asphalt mod are in the logistics tab. really chaotic and i would never find anything if i wouldn't use a mod that adds a search box to many factorio windows.
i have no idea how to improve this situation where every second mod tries to improve the sorting of items to tabs in the crafting or signal windows, and instead mixes them up even more :-(