New Mod to make life... ...different

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lamenters
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New Mod to make life... ...different

Post by lamenters »

Hello,

I love factorio but am a complete coding bolthead.

However, I wondered if someone could construct a mod for me, it's a very simple one.

That you may put only pumpjacks on oil and put only drilling machines on ores. That is to say, you may not put anything else on ore or oil patches; no belts, no electricity poles etc. All the things required to run pumpjacks and mining machines must be off ore.

That's it.

Thanks
lamenters
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Re: New Mod to make life... ...different

Post by lamenters »

Hi @darkfrei,

Thank-you for your suggestion but this is not quite what I am looking for.

That only allows you to build in certain areas, agreed, but I am just looking for a mod that prevents non mining equipment from being built on ore and oil patches.

Thanks
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DedlySpyder
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Re: New Mod to make life... ...different

Post by DedlySpyder »

Just wondering, but why? Sounds like it would just make mining ore much more tedious because you could only mine around the edges
Yoyobuae
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Re: New Mod to make life... ...different

Post by Yoyobuae »

DedlySpyder wrote:Just wondering, but why? Sounds like it would just make mining ore much more tedious because you could only mine around the edges
Could fill cars, then drive them away. :D
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darkfrei
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Re: New Mod to make life... ...different

Post by darkfrei »

Something like this?
Code
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no-build-on-ores_0.0.1.zip
License: free use, free change
(1.75 KiB) Downloaded 123 times
2017-02-22 22_29_00.png
2017-02-22 22_29_00.png (68.57 KiB) Viewed 4434 times
Strategic Sage
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Re: New Mod to make life... ...different

Post by Strategic Sage »

It seems to me that for this kind of thing it would be a lot easier to just not do it than to code it that way. I.e., if you don't want to be able to build anything on ore ... don't build it there :).
lamenters
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Re: New Mod to make life... ...different

Post by lamenters »

BryanSw wrote:It seems to me that for this kind of thing it would be a lot easier to just not do it than to code it that way. I.e., if you don't want to be able to build anything on ore ... don't build it there :).
Yes, that is absolutely what you can do but it takes real discipline.

Why do it? Because if you have lots of large but low value ore patches, it makes base design an awful lot more complex.

EDIT: Spelling
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darkfrei
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Re: New Mod to make life... ...different

Post by darkfrei »

lamenters wrote:
BryanSw wrote:It seems to me that for this kind of thing it would be a lot easier to just not do it than to code it that way. I.e., if you don't want to be able to build anything on ore ... don't build it there :).
Yes, that is absolutely what you can do but it takes real discipline.

Why do it? Because if you have lots of large but low value ore patches, it makes base design an awful lot more complex.

EDIT: Spelling
You can download the mod higher.
lamenters
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Re: New Mod to make life... ...different

Post by lamenters »

The above mod looks fine. (My apologies for the late reply, a death in the family)

I shall try it out tonight and let you all know.

Does it work with bob's mods and angel's mods?

Looking at the code, I would think not but TBH, I know nothing about it.

Thanks
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darkfrei
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Re: New Mod to make life... ...different

Post by darkfrei »

The code define types, not names of entities. It means, it must working​ with all mods, when here is no bug. Code was not enough tested and make backup before installing.

UPD: https://mods.factorio.com/mod/dont-build-on-ores
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