Yes but your bandaid solutions don't really improve anything. Auto reload of the map? You still have to sit through another world gen except now you're wondering why. Dumping stuff in your inventory? 99.9% of games will never need or use it and most will just find it annoying. /Stuck? Probably the better solution as it's non-intrusive and allows you to keep the current map BUT:vtx wrote:Your statement are paradoxical.Deadly-Bagel wrote:Meh, there is a solution that could be implemented. My point is rather than bandaging the problem with an auto reload or landfill or whatever, if you're going to fix it then fix it. But I still don't think it's something to be particularly worried about.
We offer exactly "bandaid" solution that are easy because there is no need for dev to use alot of time to that particular issue. The problem is not the map generator as it's the first phase when starting a new game. The problem occur on second phase when we are placed on the map.
/stuck command is another good alternative.
You're saying the problem is that when this happens the game doesn't feel polished, right? That's why you're not happy with instantly restarting it. What I'm saying is that these bandaid solutions don't actually change that, so if you're going to fix it based on the reasoning you've given then you need to fix the problem itself.