Currently, there's many situations where bots will get stuck in slow-state, having run out of energy. The two most common situations are large non-rectangular logistic networks, and the player moving while personal roboport bots are out doing stuff, I'm sure there's other situations as well.
However, I don't see either of these adding anything positive to gameplay, they both seem to just be annoying constraints, so if there is a simple solution it should be used.
And the answer is simple: Keep the existing point where bots look for a recharge station to recharge, but increase the maximum energy storage which in turn increases the time spent recharging.
Example (BS numbers):
Current bot energy max: 100
Point when bot looks for recharge: 20
Time to recharge at 5 energy: 5 seconds
Time to recharge at 20 energy: 4 seconds
New bot energy max: 4000
Point when bot looks for recharge: 3920
Time to recharge at 5 energy: ~200 seconds
Time to recharge at 3920 energy: 4 seconds
Increase bot energy by 10x-40x
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