[14.22] (GOG Version)
Issue: One friend could connect to the server, (port-forawd not headless) while another keep dropping out.
After trying a few times, we managed to get a 30 min (or so) session without problems.
While trying to find out what the issue was we noted that his computer was not sender any out-going information (None what so ever).
So he could hear us on skype while we could not hear him, this only happens while he is getting dropped by the game server.
(random software developer guess)
Is some an issue with the packets being sent / clogged up? While this would still not explain why this happens to some and not others.
(Random guess from student software engineer)
Code: Select all
3657.076 Verbose ServerSynchronizer.cpp:405: nextHeartbeatSequenceNumber(94301) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(11)
3657.127 Verbose ServerSynchronizer.cpp:405: nextHeartbeatSequenceNumber(94302) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(11)
3657.159 Verbose ServerSynchronizer.cpp:405: nextHeartbeatSequenceNumber(94303) Processing synchronizer action(MapDownloadingProgressUpdate) from peer(11)