bio processing already has a function for a replacement (of sorts) for resin. the wood paste, which is made from celulose, mixed with celulose produces wood, cutting out the log as the middleman.mexmer wrote:@ Arch666Angel
just thought, can you add resin to bio processing mod if bob electronics is present? there is already wood board, but resin is needed also. so it will remove need for building greenhouses.
for resin needed in other recipes, oil resolved that: naphta to resin. there are a few other resin recipes in the oil mess, but as it uses a different graphic, I'm not sure if it's the same resin or not. haven't gotten to oil yet myself. gotta mass-produce tin first orz. in the middle of converting my starting factory into an ore-crushing/smelting facility. gonna have to move the other stuff west.




 The other point is that of course it's nice to have a higher compression per tile with chests, but there is a limit to that set by the game engine, if you want to see that in action try the "Warehousing mod" and place down a couple of storage warehouses, they have 2k inventory slots and then watch your UPS drop when a few hundred bots and inserter interact with them. Also warehouses have the big advantage of having an unified storage with can be accessed from 6 tiles per side, so it will make some tricks like equalized loading/unloading of a row of chest superfluous.
 The other point is that of course it's nice to have a higher compression per tile with chests, but there is a limit to that set by the game engine, if you want to see that in action try the "Warehousing mod" and place down a couple of storage warehouses, they have 2k inventory slots and then watch your UPS drop when a few hundred bots and inserter interact with them. Also warehouses have the big advantage of having an unified storage with can be accessed from 6 tiles per side, so it will make some tricks like equalized loading/unloading of a row of chest superfluous.






