[MOD 0.12.20+] Homeworld

Topics and discussion about specific mods
Alukat
Inserter
Inserter
Posts: 26
Joined: Mon May 18, 2015 11:16 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Alukat »

Hey, tried to migrate the mod to 0.14+ and to make it work with the new dytech (renamed sawmill to treecutter), now i get an error:

Image

how can i fix that?

the current state of mod is attached to this post
Attachments
homeworld_1.4.1.zip
(3.71 MiB) Downloaded 143 times

Saba23
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Sep 09, 2016 10:50 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Saba23 »

Hmm i think it will work now , go to \Factorio\mods\homeworld_1.4.1\homeworld_1.4.1\actors open treecutter.lua with notepad and replace all functions names with T instead of t like this function Treecutter:init() , function Treecutter:increment_saw_timer() , Treecutter:input_inventory() , Treecutter:can_operate(tick) , Treecutter:tick( tick ) and the first lain should be Treecutter = Actor{name = "treecutter"}

Alukat
Inserter
Inserter
Posts: 26
Joined: Mon May 18, 2015 11:16 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Alukat »

Saba23 wrote:Hmm i think it will work now , go to \Factorio\mods\homeworld_1.4.1\homeworld_1.4.1\actors open treecutter.lua with notepad and replace all functions names with T instead of t like this function Treecutter:init() , function Treecutter:increment_saw_timer() , Treecutter:input_inventory() , Treecutter:can_operate(tick) , Treecutter:tick( tick ) and the first lain should be Treecutter = Actor{name = "treecutter"}
looks good so far, thx =)

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2631
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

How about an update to 0.14 please?
Image

Transport Belt Repair Man

View unread Posts

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

Hi, guys,

here's an updated mod, changes:
- support for Factorio 0.14;
- tier and reward rebalancing from original author;
- fix for multiplayer pda-crash;
- allow to add mod to an existing save;
- allow to mine (move) portal.

Source: https://github.com/nicktime/factorio-homeworld
Attachments
homeworld_1.4.1.zip
(3.53 MiB) Downloaded 144 times

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2631
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

wohoo
Image

Transport Belt Repair Man

View unread Posts

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

Peppe wrote:Noticed the mod does not activate recipes if you add it to an existing save.
Worked fine with my version I uploaded. I didn't fix anything regarding that though.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2631
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

I don't get the portal and mobile phone on new game start.
Could it be related to your changes?
Image

Transport Belt Repair Man

View unread Posts

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

Indeed... It worked before... Strange...
Anyway here's a fixed one. Tested. It's alright now.

changes so far:
- support for Factorio 0.14;
- tier and reward rebalancing from original author;
- fix for multiplayer pda-crash;
- allow to add mod to an existing save (sand will appear only on newly explored (black) areas);
- allow to mine (move) portal.

Source: https://github.com/nicktime/factorio-homeworld
Attachments
homeworld_1.4.1.zip
(3.53 MiB) Downloaded 121 times
Last edited by nicktime on Tue Mar 07, 2017 4:56 am, edited 1 time in total.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2631
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by steinio »

Thank you very much.
Image

Transport Belt Repair Man

View unread Posts

Albravo
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sat Feb 28, 2015 10:12 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by Albravo »

I directly downloaded the version you posted yesterday (1.4.1?) and installed it on an existing save with the RSO mod on the latest ver. of Factorio. I have searched high and low for a sand resource with no luck. I searched 3 separate huge sand biomes. I only saw 2 color variations: orangish and dark yellow. I never saw the lightest yellow. And I am post rocket so I have spread out very far. It takes about a minute to go from one side to the other via train. I don't think RSO is generating those patches or something.

nicktime
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Feb 02, 2017 9:54 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by nicktime »

The catch is that you need to uncover new areas (black). Only they will have a chance to get sand spawned.

meidan
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Dec 27, 2016 3:03 pm
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by meidan »

is there any chance to see this awesome mod for 0.15 ?

B1tchFight
Inserter
Inserter
Posts: 26
Joined: Thu Apr 21, 2016 8:53 am
Contact:

Re: [MOD 0.12.20+] Homeworld

Post by B1tchFight »

I think this sweet homeworld mod died. ^^ If anyone else knows a similar mod, let me know. I just returned to Factorio to play with this mod. I tried to make it compatible but it's a bit over my head. :-D

Post Reply

Return to “Mods”