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collision_mask = {"not-colliding-with-itself"},
collision_box = {{0, 0}, {0, 0}},
If I place the blueprint over trees with shift-click, the trees intersecting the normal entity are marked for deconstruction, and both ghost entities are placed. If I call special_entity_ghost.revive(), the special entity revives, but the ghost of the normal one is destroyed. What's going on?