A simple blueprint is enough to add a new item in production:
Obviously, belt based factories are pain beyond description, but there are lots of things that can replace requesters: chest-on-a-belt, trains, automated cars and what not.
Your thoughts?
Moderator: ickputzdirwech
It's not "abusive" when it's the most important role that actually made them exist.Plop and run wrote:I suggest removing the abusive use of them.
Having an exception just for the "manual inserter"?Plop and run wrote:supplying player with items
Lee_newsum wrote:jast one word NO
Only if you do it badly. I suggested a solution that would work. The key phrase is "prohibitive energy cost". Bots transporting blues is fine - blues are scarce enough that you could be moving them by hand.Plop and run wrote:So, instead of nerfing bots by breaking their wings or numbers per port or energy usage and what not (witch will result in MOAR ROBOPORTS and MOAR BOTS and MOAR POWERPLANTS)
The only need you have.just_dont wrote:Thing is, short-distance transportation (i.e. inside one's factory) has MUCH more weight and priority than other forms of transportation. Short-distance transport is the only thing you need as a part of your factory.
What I forgot in my list was the time to built up the transport. Which is slow for train and belts and fast for logistics. I edit that. That brings some players to the thought, to use logistics only, until they come to a point, where it doesn't work anymore.Long- and medium-distance transportation currently (mostly) boils down to moving 4 basic resources (everything excluding stone) in large quantities back towards your factory. Oh, and also moving items (bots, ammo) to player, but that part is not currently "required" in any way.