Improved for laser turrets: personal battery.
It allows laser turrets store energy. Placed inside or annexe.
For example, two lines of attack. Laser turrets on the first line discharged general accumulators. Begins the attack on the second line. Laser turrets do not have enough energy, because the accumulators are discharged. The defensive line is broken through. First attack fights back with maximum efficiency. Second with minimum. This proposal would avoid such a situation. It allows the energy balance.
google translate
Improved for laser turrets: personal battery
Moderator: ickputzdirwech
Re: Improved for laser turrets: personal battery
separate the electric networks and power the first line of turrets only from the accumulators for that line. They will then not draw power from the other accumulators.
Re: Improved for laser turrets: personal battery
I like this idea. Personal batteries for laser turrets.
Something I do is put in a line of energy turrets mixed with gun turrets. Usually in a line with 3 gun turrets and 1 laser separated apart by 2 spaces. At least at outposts. That way the laser turrets have more than enough range to catch the spitters and the gun turrets actually do a pretty good job of killing everything else. Hordes can be an issue from time to time but you can double up the turrets at a later time. The ammo production is usually never an issue after setting up initially. Turrets only take 10 ammo at a time. So if you have 10 turrets you only need to make a 100 ammo plus whatever you want for reserve, which usually sits on the belt. And the logistics aren't that hard either once you have a couple of good blueprints designed for your needs.
Something I do is put in a line of energy turrets mixed with gun turrets. Usually in a line with 3 gun turrets and 1 laser separated apart by 2 spaces. At least at outposts. That way the laser turrets have more than enough range to catch the spitters and the gun turrets actually do a pretty good job of killing everything else. Hordes can be an issue from time to time but you can double up the turrets at a later time. The ammo production is usually never an issue after setting up initially. Turrets only take 10 ammo at a time. So if you have 10 turrets you only need to make a 100 ammo plus whatever you want for reserve, which usually sits on the belt. And the logistics aren't that hard either once you have a couple of good blueprints designed for your needs.
Re: Improved for laser turrets: personal battery
As mrvn already said: This can be already built: Use the power switch to switch of power for the second line and find out this situation with combinator logic.
Moved to implemented.
Moved to implemented.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Improved for laser turrets: personal battery
Doesn't even need a power switch. I actually think that's the wrong way to go.ssilk wrote:As mrvn already said: This can be already built: Use the power switch to switch of power for the second line and find out this situation with combinator logic.
Moved to implemented.
Do it like this:
P - Power pole
A - Accumulator
L - Laser turret
A P---- Power-grid -----P A P---L
The power grid charges all the accumulators. The Laser turret runs off the right accumulator. It will not drain the left accumulator.
Note: The right accumulator also limits the amount of power flowing through to, I think, 300KW. So add enough accumulators to get the desired throughput and power reserve for the laser turrets. You don't want to end up with extra power in the main base and the lasers not drawing it.