If you combine my mods with other big overhaul mods, chances are they're gonna conflict themselves. After I'm done with making all the plans for this mod then I can think of making it compatible with others.Airat9000 wrote:I put the mod angel Petrochem, but no resources from it on the map.. put mod Bob modules, either.. so I suggested to create their own modules for example.AnonymoScoot wrote:1. Thermal water should have the same amount and richness as oil does ( looks like the oil values aren't the same as natural gas/thermal water ones, will change them in next update )orzelek wrote:Few questions:
1. What is inteded amount of thermal water per spring? I might have it wrong in RSO since it spawns them with thousand % or so.
2. Is it by design that gun turret damage upgrades are not applied to other turrets like sniper turret?
2. Other turrets were supposed to have separate upgrades, but because 0.15 is coming with infinite research, there is no point in doing it right now
More module tiers are planned, as for mod being compatible with other big mods, first I should finish my plans for this mod so it has what I want it to have.Airat9000 wrote:Idea!
more modules and super modules add
- Energy consumption is less than -120%
Performance +50%
Speed +150%
Pollution -150%
about very expensive research for them
Idea 2
More Pump
to for fast production of oil and liquids and ofshore pump
Idea 3
Mining drill
Idea 4
More complex circuits.
Idea 5
Compartible in other mods (angels, youki)
Idea 6
Gems -
Idea 7
Robots
Logistics and construction
Idea 8
More resources new ()
[0.17.x] AnonyMods - Overhaul mod
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- Long Handed Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
Re: [0.14.x] AnonyMods - Overhaul mod
will have to wait) it would be with Bob and the angels. and it would be great, or at least angels mods and modules from Bob.
thanks!
thanks!
Re: [0.14.x] AnonyMods - Overhaul mod
Why are there no curved Rails? i kinda miss them
overall this mod is very good!
overall this mod is very good!
Re: [0.14.x] AnonyMods - Overhaul mod
They are now built with rail builder - it's a base game feature.Unfug wrote:Why are there no curved Rails? i kinda miss them
overall this mod is very good!
Just place a rail and then use the green arrow on it to build further. You can also build as ghosts with shift click on the arrow.
Re: [0.14.x] AnonyMods - Overhaul mod
ahh allright just startet again with 0.14 and the new mod thx for sharingorzelek wrote:They are now built with rail builder - it's a base game feature.Unfug wrote:Why are there no curved Rails? i kinda miss them
overall this mod is very good!
Just place a rail and then use the green arrow on it to build further. You can also build as ghosts with shift click on the arrow.
and btw still big props for the mod! very good and specific
Re: [0.14.x] AnonyMods - Overhaul mod
please help my im reasearch all
science package 1 and 2 and not visible sodium hydroxide.this material very using future build not this material not build aluminium plate and next level furnance and another building and not build science package 3 please help my
....problem solved......salt water
science package 1 and 2 and not visible sodium hydroxide.this material very using future build not this material not build aluminium plate and next level furnance and another building and not build science package 3 please help my
....problem solved......salt water
Re: [0.14.x] AnonyMods - Overhaul mod
haha had the same problem for feelded hours.lovejoy77 wrote:please help my im reasearch all
science package 1 and 2 and not visible sodium hydroxide.this material very using future build not this material not build aluminium plate and next level furnance and another building and not build science package 3 please help my
....problem solved......salt water
btw new point: i had to dl biotech caus its not possible to insert the saplings back into the greenhouse, with an inserter
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- Manual Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
I am afraid i am a bit stuck. For some reason i cant craft wooden electric board. is there a technology i need to research or do i need an assembler to make one. Please Help
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- Long Handed Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
Do you have any conflicting mods? And do you have the right ingredients? It is unlocked by "Electronics" technology.DragonMaster472 wrote:I am afraid i am a bit stuck. For some reason i cant craft wooden electric board. is there a technology i need to research or do i need an assembler to make one. Please Help
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- Manual Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
I think i fixed it. I deleted all my mods and started over. Now when i look at electronics i see the wooden electric board.Thank you for the help.
Re: [0.14.x] AnonyMods - Overhaul mod
Can you look at the balance of P-N junctions a bit?
They seem to be very costly currently - silicon is the killer I think.
Is that by design? They are quite needed for most of advanced electronics.
They seem to be very costly currently - silicon is the killer I think.
Is that by design? They are quite needed for most of advanced electronics.
Re: [0.14.x] AnonyMods - Overhaul mod
Agree - silicon is very very necessary thing for now, that's sadorzelek wrote:Can you look at the balance of P-N junctions a bit?
They seem to be very costly currently - silicon is the killer I think.
Is that by design? They are quite needed for most of advanced electronics.
We need quartz for:
1) Salt and calcium production chains - Calcium silicate, Calcium chloride
2) Aluminium
3) Gold
4) Silicon
5) Sodium productiuon chains - sodium chloride, sodium perchlorate
6) Glass
7) Phosphorus
Nickname on ModPortal - Naron79
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- Long Handed Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
I'm probably gonna add more recipes to produce quartz.aklesey1 wrote:Agree - silicon is very very necessary thing for now, that's sadorzelek wrote:Can you look at the balance of P-N junctions a bit?
They seem to be very costly currently - silicon is the killer I think.
Is that by design? They are quite needed for most of advanced electronics.We need quartz for:
1) Salt and calcium production chains - Calcium silicate, Calcium chloride
2) Aluminium
3) Gold
4) Silicon
5) Sodium productiuon chains - sodium chloride, sodium perchlorate
6) Glass
7) Phosphorus
Re: [0.14.x] AnonyMods - Overhaul mod
Another thing seems to be carbon - it's used a lot also in many places for electronics production.
Currently I'm nearing blue science and since it requires 1 advanced circuit per bottle I don't see how big of a factory I will need to be able to make reasonable amounts of it.
With amount of production buildings required for phosphorus and silicon I might need to redo big part of factory first just to be able to enter the blue tier and produce constant stream of blue bottles. And I've already increased amount of P-N junctions from recipe to 2 instead of one.
It seems for me that with current balance we might need small "mega factory" just for production of electronic components. Assuming biters won't eat me first
Currently I'm nearing blue science and since it requires 1 advanced circuit per bottle I don't see how big of a factory I will need to be able to make reasonable amounts of it.
With amount of production buildings required for phosphorus and silicon I might need to redo big part of factory first just to be able to enter the blue tier and produce constant stream of blue bottles. And I've already increased amount of P-N junctions from recipe to 2 instead of one.
It seems for me that with current balance we might need small "mega factory" just for production of electronic components. Assuming biters won't eat me first
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Re: [0.14.x] AnonyMods - Overhaul mod
With the new update coming, I won't be tinkering with science right now, gonna rebalance these things once the update hits.orzelek wrote:Another thing seems to be carbon - it's used a lot also in many places for electronics production.
Currently I'm nearing blue science and since it requires 1 advanced circuit per bottle I don't see how big of a factory I will need to be able to make reasonable amounts of it.
With amount of production buildings required for phosphorus and silicon I might need to redo big part of factory first just to be able to enter the blue tier and produce constant stream of blue bottles. And I've already increased amount of P-N junctions from recipe to 2 instead of one.
It seems for me that with current balance we might need small "mega factory" just for production of electronic components. Assuming biters won't eat me first
- Arch666Angel
- Smart Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
Welcome to the clubAnonymoScoot wrote:With the new update coming, I won't be tinkering with science right now, gonna rebalance these things once the update hits.orzelek wrote:Another thing seems to be carbon - it's used a lot also in many places for electronics production.
Currently I'm nearing blue science and since it requires 1 advanced circuit per bottle I don't see how big of a factory I will need to be able to make reasonable amounts of it.
With amount of production buildings required for phosphorus and silicon I might need to redo big part of factory first just to be able to enter the blue tier and produce constant stream of blue bottles. And I've already increased amount of P-N junctions from recipe to 2 instead of one.
It seems for me that with current balance we might need small "mega factory" just for production of electronic components. Assuming biters won't eat me first
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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- Burner Inserter
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Re: [0.14.x] AnonyMods - Overhaul mod
For some reason whenever I try to load this mod I get the following error.
Sprite outside of
"_AnonyMods_/graphics/gui/checkbox-checked.png" (at 23, 13, size 34x35 of 32x32).
Sprite outside of
"_AnonyMods_/graphics/gui/checkbox-checked.png" (at 23, 13, size 34x35 of 32x32).
Re: [0.14.x] AnonyMods - Overhaul mod
Go to %appdata%\Factorio (enter that in any explorer window) and delete the crop-cache.dat file.SwampD0nkey wrote:For some reason whenever I try to load this mod I get the following error.
Sprite outside of
"_AnonyMods_/graphics/gui/checkbox-checked.png" (at 23, 13, size 34x35 of 32x32).
Re: [0.14.x] AnonyMods - Overhaul mod
Few additional balance comments:
1. Chlorine is very widely used and I can only see salt water electrolysis as it's production method. It means that voiding of huge amounts of oxygen and hydrogen is needed. Did I miss some other method of producing chlorine?
2. Personal roboport seems to be so costly that it's almost worthless. You can have fully bot based base and still be unable to use personal version due to advanced mainboards and processing units.
3. Electronics is a killer even with output for following set to 2: inductors, p-n junctions and silicon.
3. Some recipes seem to have no productivity applied like p-n junction, diode and module boards. Are those by design?
Overall mod is very interesting and with some others like high science cost getting to the end seems very long
Having access to personal roboport much earlier would help a lot (to be able to make it along with batteries and solar panels when you have advanced electronics).
1. Chlorine is very widely used and I can only see salt water electrolysis as it's production method. It means that voiding of huge amounts of oxygen and hydrogen is needed. Did I miss some other method of producing chlorine?
2. Personal roboport seems to be so costly that it's almost worthless. You can have fully bot based base and still be unable to use personal version due to advanced mainboards and processing units.
3. Electronics is a killer even with output for following set to 2: inductors, p-n junctions and silicon.
3. Some recipes seem to have no productivity applied like p-n junction, diode and module boards. Are those by design?
Overall mod is very interesting and with some others like high science cost getting to the end seems very long
Having access to personal roboport much earlier would help a lot (to be able to make it along with batteries and solar panels when you have advanced electronics).
Re: [0.14.x] AnonyMods - Overhaul mod
hi at what stage of the mod?
I would like to know when will be about combining with angels mods, and most importantly your angels and resources were on the map, not just one
I would like to know when will be about combining with angels mods, and most importantly your angels and resources were on the map, not just one