The game crashed after 5.5 hours of uninterrupted (with multiple pauses) gameplay, I was horsing around with the solar panels, accumulators and electricity poles at the time of the crash.
This was a singleplayer mode, no mods.
I couldn't find the desync report file sadly.
[0.14.21] Crash to desktop after 5.5hrs gameplay
[0.14.21] Crash to desktop after 5.5hrs gameplay
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- Factorio.crash.report.files.zip
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Re: [0.14.21] Crash to desktop after 5.5hrs gameplay
There is no desync report when playing singleplayer, a desync can only happen in multiplayer when server and client disagree on some data.
You have a GTX 1060, your graphics driver is 378.49 and it crashed in graphics code, therefore it might be related to the current driver issues (global announcement), but you're already using OpenGL instead of DirectX and it should work fine with OpenGL.
Nonetheless it can't hurt to use the current workaround and reduce the texture size to 16384. My guess is that the crash only happened once and you are not able to reproduce it on purpose?
Code: Select all
0.024 2017-01-28 14:12:47; Factorio 0.14.21 (build 25327, win64, steam)
0.024 Operating system: Windows 10 (version 1607)
0.024 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.024 Read data path: D:/Steam/steamapps/common/Factorio/data
0.025 Write data path: C:/Users/Nova/AppData/Roaming/Factorio
0.025 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.268 System info: [CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz, 4 cores, RAM: 7299MB]
0.270 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
0.271 Available display adapters: 1
0.271 [0]: \\.\DISPLAY8 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1680x1050, 32bit, 60Hz}
0.271 Create display on adapter 0. Size 1280x720 at position [190, 147].
2.190 Initialised OpenGL:[0] GeForce GTX 1060 6GB/PCIe/SSE2; driver: 4.5.0 NVIDIA 378.49
2.190 Video memory size (dedicated/total available/current available): 6144/6144/5905 MB
4.737 DSound: Starting _dsound_update thread
4.739 Desktop composition is active.
4.740 DSound: Enter _dsound_update; tid=1672
4.740 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
5.301 Loading mod core 0.0.0 (data.lua)
5.511 Loading mod base 0.14.21 (data.lua)
7.506 Checksum for core: 1291735968
7.507 Checksum for mod base: 786624017
8.361 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1464537296
8.361 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1456567302
58.674 Initial atlas bitmap size is 32768
58.716 Created atlas bitmap 32768x2993
58.717 Created atlas bitmap 4096x968
58.719 Created atlas bitmap 4096x3652
77.534 Sprites loaded
77.534 Convert atlas 4096x968 to: trilinear-filtering
77.649 Convert atlas 4096x3652 to: mipmap
77.857 Loading sounds...
80.021 Custom inputs active: 0
80.223 Factorio initialised
236.875 Info Scenario.cpp:152: Map version 0.14.21-0
236.954 Checksum for script C:/Users/Nova/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
10450.547 Unlocked achievement "eco-unfriendly"
19677.942 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6D60B4614)
00007FF6D60B4614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E3BFAB9D)
00007FF8E3BFAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E3B99913)
00007FF8E3B99913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E3BF9CBA)
00007FF8E3BF9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\libraries\allegro\src\bitmap.c (323): al_get_bitmap_flags
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\drawengine.cpp (165): DrawEngine::drawEntities
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\drawengine.cpp (75): DrawEngine::render
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\gamerenderer.cpp (155): GameRenderer::render
c:\cygwin64\tmp\factorio-skvdcq\src\gameview.cpp (780): GameView::render
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (812): MainLoop::render
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (376): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E1118364)
00007FF8E1118364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8E3BB70D1)
00007FF8E3BB70D1 (ntdll): (filename not available): RtlUserThreadStart
19682.227 Error CrashHandler.cpp:106: Map tick at moment of crash: 1048005
19682.227 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Nonetheless it can't hurt to use the current workaround and reduce the texture size to 16384. My guess is that the crash only happened once and you are not able to reproduce it on purpose?
Re: [0.14.21] Crash to desktop after 5.5hrs gameplay
If you can reproduce this crash on 0.15 please let us know. Otherwise I believe it should be solved in 0.15.
If you want to get ahold of me I'm almost always on Discord.