I'm currently developing a mod that deals with surface and i am facing a little problem with chunk generation so i came here in the hope that someone could help me.
Here is the initial situation
On a new map with only my mod, I'm the only player on the map, and i don't move
then
I create a new surface named "nauvis-underground-expansion-1".
(The new surface is striped of all it's entities and resources on chuck generation)
and call the function request_to_generate_chunks({-12, 1], 2) on the new surface
after that I wait like 15 to 30 seconds and call is_chunk_generated({-12, 1}) and it return me false
I fact i have to wait around 5 minutes for it to be generated
To troubleshoot the problem I added an event listener on the on_chunk_generated event and for the whole 5 minus it generate chunk for the nauvis surface, meanwhile my proc is idling at a little 6%
Is this a normal behavior ?
And how can i do to prioritize the chunk generation ?
I hope that with those information someone could help me
