Archlinux, kernel version 4.8.13
CPU: i5-6600K
GPU: Radeon R9 390 (using open source radeon driver)
Audio interface: Focusrite Scarlett 2i2, normally using Pulseaudio, recording with JACK
The game ran fine before I configured my recording setup this weekend.
Now the game crashes with the attached output when I start it without a JACK server running.
When I start it with a JACK server running, it runs (outputting to the normal device output that is used when JACK is not running).
Because JACK grabs the output device for itself, I don't get any audio. As soon as I switch the output device in pavucontrol from my interface to the JACK output sink, the same crash happens.
So it seems to me that it crashes as soon as it actually outputs audio.
Code: Select all
Game update: AppID 427520 "Factorio", ProcID 1385, IP 0.0.0.0:0
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 1385 for game ID 427520
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
0.000 Initializing Steam API.
Setting breakpad minidump AppID = 427520
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197973155597 [API loaded no]
0.000 2017-01-23 11:17:23; Factorio 0.14.21 (build 25327, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "/home/me/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.000 Read data path: /home/me/.local/share/Steam/steamapps/common/Factorio/data
0.000 Write data path: /home/me/.factorio
0.000 Binaries path: /home/me/.local/share/Steam/steamapps/common/Factorio/bin
0.005 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 15977MB]
0.006 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.278 Available display adapters: 1
0.278 [0]: resolution 1920x1080px at [0,0]
0.278 Create display on adapter 0. Size 1280x720 at position [310, 162].
>>> Adding process 1386 for game ID 427520
Generating new string page texture 118: 128x256, total string texture memory is 4.73 MB
0.320 Initialised OpenGL:[0] Gallium 0.4 on AMD HAWAII (DRM 2.46.0 / 4.8.13-1-ARCH, LLVM 3.9.1); driver: 3.0 Mesa 13.0.3
0.321 Video memory size (dedicated/total available/current available): 8192/10235/8188 MB
0.349 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.350 Error CrashHandler.cpp:230: Received SIGSEGV
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 1397 for game ID 427520
0.412 Loading mod core 0.0.0 (data.lua)
0.414 Loading mod base 0.14.21 (data.lua)
0.463 Checksum for core: 1291735968
0.463 Checksum for mod base: 786624017
0.701 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1484950955
0.701 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1484398478
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
0.791 Initial atlas bitmap size is 16384
>>> Adding process 1398 for game ID 427520
0.821 Created atlas bitmap 16384x5589
0.823 Created atlas bitmap 4096x968
0.828 Created atlas bitmap 4096x3644
#0 0x00000000005c716b in CrashHandler::writeStackTrace() at /tmp/factorio-onaJy5/src/Util/CrashHandler.cpp:105
#1 0x00000000005c7404 in CrashHandler::SignalHandler(int) at /tmp/factorio-onaJy5/src/Util/CrashHandler.cpp:235
#2 0x00007f63ac15b0b0 in ?? at ??:0
#3 0x00007f63ae10c6a0 in ?? at ??:0
#4 0x00007f63ade45ece in ?? at ??:0
#5 0x0000000000e61e00 in alsa_update_mmap at /tmp/factorio-onaJy5/libraries/Allegro/addons/audio/alsa.c:355
#6 0x0000000000e28f7d in thread_func_trampoline at /tmp/factorio-onaJy5/libraries/Allegro/src/threads.c:79
#7 0x0000000000e28cbb in thread_proc_trampoline at /tmp/factorio-onaJy5/libraries/Allegro/src/unix/uxthread.c:49
#8 0x00007f63ae101454 in ?? at ??:0
#9 0x00007f63ac2107df in ?? at ??:0
1.058 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1.116 Error CrashHandler.cpp:230: Received SIGSEGV
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 1399 for game ID 427520
1.547 Warning Logger.cpp:369: Symbols.size() == 18, usedSize == 14
Factorio crashed. Generating symbolized stacktrace, please wait ...
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/me/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 1400 for game ID 427520
1.964 Warning Logger.cpp:369: Symbols.size() == 17, usedSize == 13
#0 0x00000000005c716b in CrashHandler::writeStackTrace() at /tmp/factorio-onaJy5/src/Util/CrashHandler.cpp:105
#1 0x00000000005c7404 in CrashHandler::SignalHandler(int) at /tmp/factorio-onaJy5/src/Util/CrashHandler.cpp:235
#2 0x00007f63ac15b0b0 in ?? at ??:0
#3 0x0000000000e27873 in _al_pixel_format_is_compressed at /tmp/factorio-onaJy5/libraries/Allegro/src/pixels.c:463
#4 0x0000000000dbaf63 in _bitmap_drawer at /tmp/factorio-onaJy5/libraries/Allegro/src/bitmap_draw.c:38
#5 0x00000000004c9bea in _draw_tinted_rotated_scaled_bitmap_region at /tmp/factorio-onaJy5/libraries/Allegro/src/bitmap_draw.c:119
#6 0x000000000099374f in al_draw_tinted_scaled_rotated_bitmap_region at /tmp/factorio-onaJy5/libraries/Allegro/src/bitmap_draw.c:235
#7 0x0000000000996999 in AtlasSystem::loadSprite(SpriteRegistration&, Sprite*, unsigned int, unsigned int) at /tmp/factorio-onaJy5/src/Graphics/AtlasSystem.cpp:528
#8 0x0000000000c6a374 in AtlasSystem::loadSprites() at /tmp/factorio-onaJy5/src/Graphics/AtlasSystem.cpp:401
#9 0x0000000000c845d6 in AtlasSystem::build() at /tmp/factorio-onaJy5/src/Graphics/AtlasSystem.cpp:631
#10 0x0000000000cfc65d in shouldCreateGameView at /tmp/factorio-onaJy5/src/GlobalContext.cpp:1107
#11 0x00007f63ac148291 in loadAguiGraphics at /tmp/factorio-onaJy5/src/GlobalContext.cpp:174
#12 0x000000000040b1a9 in init at /tmp/factorio-onaJy5/src/GlobalContext.cpp:382
1.964 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Game removed: AppID 427520 "Factorio", ProcID 1386