[HanziQ] [14.21] Crash after pausing multiplayer game

This subforum contains all the issues which we already resolved.
Bakerman13
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Dec 04, 2016 2:30 am
Contact:

[HanziQ] [14.21] Crash after pausing multiplayer game

Post by Bakerman13 »

Code: Select all

   0.002 2016-12-03 17:55:02; Factorio 0.14.21 (build 25327, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/baker_000/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.036 System info: [CPU: AMD FX(tm)-6200 Six-Core Processor             , 6 cores, RAM: 10031MB]
   0.037 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.039 Available display adapters: 2
   0.040  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.040  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 750 Ti {0x01, [-1440,0], 1440x900, 32bit, 60Hz}
   0.040 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.104 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 21.21.13.6909
   0.108     Video memory size (dedicated video/dedicated system/shared system/available): 2016/0/5015/4092 MB
   0.147 DSound: Starting _dsound_update thread
   0.147 DSound: Enter _dsound_update; tid=12312
   0.147 Device reset internal.
   0.150 Desktop composition is active.
   0.151 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.281 Loading mod core 0.0.0 (data.lua)
   0.309 Loading mod base 0.14.21 (data.lua)
   0.911 Loading mod blueprint-string 4.0.0 (data.lua)
   1.004 Checksum for core: 1291735968
   1.005 Checksum for mod base: 786624017
   1.005 Checksum for mod blueprint-string: 62577300
   1.644 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1480659291
   1.644 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1479005875
   1.976 Initial atlas bitmap size is 16384
   1.979 Created atlas bitmap 16384x5592
   2.413 Created atlas bitmap 4096x972
   2.433 Created atlas bitmap 4096x3648
  29.988 Sprites loaded
  29.988 Convert atlas 4096x972 to: trilinear-filtering 
  30.027 Convert atlas 4096x3648 to: mipmap 
  30.460 Loading sounds...
  35.486 Custom inputs active: 0
  35.631 Factorio initialised
  35.653 Device reset internal.
  49.664 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  49.664 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  49.664 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  49.665 Loading map C:\Users\baker_000\AppData\Roaming\Factorio\saves\NickandMe.zip
  49.995 Info Scenario.cpp:152: Map version 0.14.21-0
  51.397 Checksum for script C:/Users/baker_000/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  51.461 Checksum for script __blueprint-string__/control.lua: 1646716633
  51.480 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  51.481 Hosting game at 0.0.0.0:34197
  51.481 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  51.677 Info HttpSharedState.cpp:111: Status code: 200
  51.677 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (i8EMEMGFKl315v4tM2cKiaWf2DSMSDhC) from the auth server.
  51.677 Info ServerMultiplayerManager.cpp:658: mapTick(4654393) changing state from(CreatingGame) to(InGame)
  51.677 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  51.722 Info UDPSocket.cpp:39: Opening socket for broadcast
  51.753 Info GameActionHandler.cpp:2556: MapTick(4654393) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  51.854 Info ServerRouter.cpp:497: Own address is 184.59.69.105:34197
  52.116 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
3962.550 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:60752)
3962.550 Refusing connection for address(24.129.16.255:60752). Active mods configuration doesn't match.
4056.633 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:56472)
4056.633 Refusing connection for address(24.129.16.255:56472). User verification is required for this game.
4057.200 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:59046)
4057.202 Refusing connection for address(24.129.16.255:59046). Unknown key:"password-missing"
4058.901 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:59047)
4058.902 Info ServerRouter.cpp:413: Replying to connectionRequest for address(24.129.16.255:59047).
4058.902 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(120003) adding peer(1)
4058.918 Info ServerMultiplayerManager.cpp:658: mapTick(4892504) changing state from(InGame) to(InGameSavingMap)
4059.050 Info ServerMultiplayerManager.cpp:742: mapTick(4892504) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
4059.868 Info ServerMultiplayerManager.cpp:779: MapTick(4892504) Serving map(C) for peer(1) size(9086823) crc(678258241)
4059.868 Info ServerMultiplayerManager.cpp:658: mapTick(4892504) changing state from(InGameSavingMap) to(InGame)
4060.000 Info ServerMultiplayerManager.cpp:742: mapTick(4892513) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
4129.133 Info ServerMultiplayerManager.cpp:742: mapTick(4896591) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
4130.800 Info ServerMultiplayerManager.cpp:742: mapTick(4896691) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4138.583 Info ServerMultiplayerManager.cpp:742: mapTick(4897158) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
4138.583 Info GameActionHandler.cpp:2556: MapTick(4897158) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
4138.718 Info ServerMultiplayerManager.cpp:742: mapTick(4897166) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
11222.016 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(334454) peer(1) wants a heartbeat(333761) that we don't have.
11225.716 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(334565) peer(1) wants a heartbeat(333761) that we don't have.
11229.416 Warning ServerSynchronizer.cpp:112: nextHeartbeatSequenceNumber(334676) peer(1) wants a heartbeat(333761) that we don't have.
11232.234 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:60426)
11232.236 Info ServerRouter.cpp:413: Replying to connectionRequest for address(24.129.16.255:60426).
11232.236 Info ServerMultiplayerManager.cpp:822: Disconnect notification for peer (1)
11232.236 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(334760) adding peer(2)
11232.236 Info ServerSynchronizer.cpp:539: nextHeartbeatSequenceNumber(334761) removing peer(1).
11232.250 Info ServerMultiplayerManager.cpp:658: mapTick(5318628) changing state from(InGame) to(InGameSavingMap)
11232.367 Info ServerMultiplayerManager.cpp:742: mapTick(5318628) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
11233.256 Info ServerMultiplayerManager.cpp:779: MapTick(5318628) Serving map(C) for peer(2) size(9937464) crc(1308241955)
11233.256 Info ServerMultiplayerManager.cpp:658: mapTick(5318628) changing state from(InGameSavingMap) to(InGame)
11234.717 Info ServerMultiplayerManager.cpp:742: mapTick(5318716) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
11348.816 Info ServerMultiplayerManager.cpp:742: mapTick(5325489) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
11350.283 Info ServerMultiplayerManager.cpp:742: mapTick(5325577) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
11372.467 Info ServerMultiplayerManager.cpp:742: mapTick(5326908) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
11372.467 Info GameActionHandler.cpp:2556: MapTick(5326908) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
11373.633 Info ServerMultiplayerManager.cpp:742: mapTick(5326978) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
11402.991 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
11402.991 Info ServerMultiplayerManager.cpp:658: mapTick(5328594) changing state from(InGame) to(DisconnectingScheduled)
11403.000 Info ServerMultiplayerManager.cpp:658: mapTick(5328594) changing state from(DisconnectingScheduled) to(Disconnecting)
11407.717 Info ServerMultiplayerManager.cpp:658: mapTick(5328594) changing state from(Disconnecting) to(Disconnected)
11407.718 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
11407.719 Info ServerMultiplayerManager.cpp:658: mapTick(5328594) changing state from(Disconnected) to(Closed)
11408.089 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/610871
11408.200 Info HttpSharedState.cpp:111: Status code: 200
11408.201 Info UDPSocket.cpp:235: Socket closed
11408.253 Info UDPSocket.cpp:235: Socket closed
11424.374 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
11424.374 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
11424.374 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
11424.374 Loading map C:\Users\baker_000\AppData\Roaming\Factorio\saves\NickandMe.zip
11424.482 Info Scenario.cpp:152: Map version 0.14.21-0
11425.963 Checksum for script C:/Users/baker_000/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
11425.975 Checksum for script __blueprint-string__/control.lua: 1646716633
11425.993 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
11425.993 Hosting game at 0.0.0.0:34197
11425.994 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
11426.183 Info HttpSharedState.cpp:111: Status code: 200
11426.183 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (hNUkmAHAUIA4fO4AM6ByQertHivrtkmW) from the auth server.
11426.183 Info ServerMultiplayerManager.cpp:658: mapTick(5328530) changing state from(CreatingGame) to(InGame)
11426.184 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
11426.184 Info UDPSocket.cpp:39: Opening socket for broadcast
11426.187 Info GameActionHandler.cpp:2556: MapTick(5328530) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
11426.339 Info ServerRouter.cpp:497: Own address is 184.59.69.105:34197
11426.399 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
11446.466 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:62485)
11446.466 Refusing connection for address(24.129.16.255:62485). User verification is required for this game.
11447.033 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:59059)
11447.034 Refusing connection for address(24.129.16.255:59059). Unknown key:"password-missing"
11447.300 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:59059)
11447.301 Refusing connection for address(24.129.16.255:59059). Unknown key:"password-missing"
11449.268 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(24.129.16.255:59060)
11449.269 Info ServerRouter.cpp:413: Replying to connectionRequest for address(24.129.16.255:59060).
11449.269 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(739) adding peer(1)
11449.283 Info ServerMultiplayerManager.cpp:658: mapTick(5329915) changing state from(InGame) to(InGameSavingMap)
11449.382 Info ServerMultiplayerManager.cpp:742: mapTick(5329915) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
11450.286 Info ServerMultiplayerManager.cpp:779: MapTick(5329915) Serving map(C) for peer(1) size(9777355) crc(3965650674)
11450.286 Info ServerMultiplayerManager.cpp:658: mapTick(5329915) changing state from(InGameSavingMap) to(InGame)
11450.849 Info ServerMultiplayerManager.cpp:742: mapTick(5329949) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
11552.234 Info ServerMultiplayerManager.cpp:742: mapTick(5335959) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
11553.449 Info ServerMultiplayerManager.cpp:742: mapTick(5336032) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
11571.082 Info ServerMultiplayerManager.cpp:742: mapTick(5337089) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
11571.083 Info GameActionHandler.cpp:2556: MapTick(5337089) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
11572.683 Info ServerMultiplayerManager.cpp:742: mapTick(5337185) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
11678.669 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
11678.669 Info ServerMultiplayerManager.cpp:658: mapTick(5338536) changing state from(InGame) to(DisconnectingScheduled)
11678.704 Info ServerMultiplayerManager.cpp:658: mapTick(5338536) changing state from(DisconnectingScheduled) to(Disconnecting)
11682.562 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.563 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.597 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.597 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.632 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.632 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.666 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.666 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.666 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.700 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.701 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.735 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.770 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.770 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.770 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.804 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.804 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.838 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.839 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.873 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.908 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.908 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.977 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.977 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.977 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.977 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11682.977 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.011 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.012 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.046 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.046 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.080 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.080 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.115 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.115 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.149 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.149 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.149 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.183 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.183 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.218 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.253 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.253 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.253 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.288 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.289 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.323 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.323 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.358 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.358 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.392 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.392 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.426 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.426 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.461 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.461 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.496 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.496 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.530 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.531 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.565 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.565 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.600 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.600 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.634 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.634 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.634 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.669 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.669 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.703 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.703 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.738 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.738 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.772 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.772 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.807 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.807 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.842 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11683.842 Warning ServerSynchronizer.cpp:38: Received RequestForHeartbeatWhenDisconnectingMessage for peer (1) that is not disconnected yet.
11684.294 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
11684.294 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Disconnecting) to(Closed)
11684.340 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73DB94614)
00007FF73DB94614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE639992D)
00007FFAE639992D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE63386D3)
00007FFAE63386D3 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE6398A4A)
00007FFAE6398A4A (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 0000027AC4DF4210)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 0000027AC4DF4210)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 0000027AC4DF4210)
0000027AC4DF4210 ((module-name not available)): (filename not available): (function-name not available)
f:\dd\vctools\crt\crtw32\stdcpp\thr\mutex.c (100): mtx_do_lock
c:\cygwin64\tmp\factorio-skvdcq\src\util\taskmanager.cpp (44): TaskManager::removeTask
c:\cygwin64\tmp\factorio-skvdcq\src\net\servergameupdater.cpp (20): ServerGameUpdater::stop
c:\cygwin64\tmp\factorio-skvdcq\src\net\servermultiplayermanager.cpp (172): ServerMultiplayerManager::destroy
c:\cygwin64\tmp\factorio-skvdcq\src\net\servermultiplayermanager.cpp (147): ServerMultiplayerManager::quit
c:\cygwin64\tmp\factorio-skvdcq\src\net\servermultiplayermanager.cpp (68): ServerMultiplayerManager::~ServerMultiplayerManager
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73D760F24)
00007FF73D760F24 (Factorio): (filename not available): ServerMultiplayerManager::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-skvdcq\src\globalcontext.cpp (525): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-skvdcq\src\globalcontext.cpp (574): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (263): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE4988364)
00007FFAE4988364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAE6355E91)
00007FFAE6355E91 (ntdll): (filename not available): RtlUserThreadStart
11689.811 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Mod: Bluprintstring
Other player in my mutliplayer game over internet started to desync and then I tried to pause game. When I paused game said server not responding and when I unpaused game my game froze forced me to shutdown the game manually.
Last edited by Rseding91 on Thu Jan 26, 2017 12:35 pm, edited 3 times in total.
Reason: moved log into [code] block
Zaflis
Filter Inserter
Filter Inserter
Posts: 527
Joined: Sun Apr 24, 2016 12:51 am
Contact:

Re: [14.21] Crash after pausing multiplayer game

Post by Zaflis »

I also used to try hosting game in paused mode so friend could join faster, but we also had some form of instability of which i forgot (it was months ago, but still same version), either disconnect or freeze. Worth testing at least i think. Back then we decided it's more stable without pausing the game.
User avatar
HanziQ
Former Staff
Former Staff
Posts: 630
Joined: Fri Mar 27, 2015 7:07 am
Contact:

Re: [HanziQ] [14.21] Crash after pausing multiplayer game

Post by HanziQ »

Possibly fixed for 0.15
Post Reply

Return to “Resolved Problems and Bugs”