Factorio doesn't have a concept of client vs. server when it comes to mods.badgamernl wrote:Plss make the mod-gui scenario friendly, it would help my server allot! It would also be cool if there was a way to make server side and client side code and the communication between the client and the server. Take for instance garry's mod it has client and server side code and a way to communicate with a database. This would add the possibility to make a ranking system that will in return get you a more stable player base. Or add a permissions system, but wy make it yourself when the community can make it! The problem with factorio now is that when you make a server and want admins on it they can run commands and then the achievement system says console command used in return players will leave because of it. It would also be cool if there was a server list ranking system and a bookmark system to make the life of players easier!
Mod devs can't even get the basic system we have now correct and frequently cause desyncs. Making them client vs. server and leaving it up to the mod author(s) to do it correctly just sounds like a horrible idea.