First campaign level won't startup

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thegameandwatcher
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First campaign level won't startup

Post by thegameandwatcher »

SOLVED, THE GAME WORKS PERFECTLY NOW.







Note: I also posted this on steam. http://steamcommunity.com/app/427520/di ... 1484356627

I had *just* dowloaded the game from steam and was ready to play it, but alas, when I clicked on the first campaign level, I got an error message and had to shut down my computer, here is the crash report

(CrashHandler.cpp:106)
#2 0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fff96ef0eaa in 0x00007fff96ef0eaa
#4 (nil) in 0x0
#5 0x00000001004c19ae in InputHandlerAllegro::sendStateChanges() (in factorio) (InputHandlerAllegro.cpp:884)
#6 0x000000010029927f in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:318)
#7 0x0000000100521e02 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:754)
#8 0x00000001005209a6 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:630)
#9 0x00000001006f4ceb in WorkerThread::loop() (in factorio) (WorkerThread.cpp:35)
#10 0x0000000100965dd5 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:358)
#11 0x00007fff9a3e5c13 in 0x00007fff9a3e5c13
#12 0x00007fff9a3e5b90 in 0x00007fff9a3e5b90
#13 0x00007fff9a3e3375 in 0x00007fff9a3e3375
56.147 Error CrashHandler.cpp:106: Map tick at moment of crash: 0
56.147 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
139.645 Received SIGTERM, shutting down


Please help me, I really want to play this :( :( :(
Last edited by thegameandwatcher on Sun Jan 15, 2017 12:09 am, edited 1 time in total.
Loewchen
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Re: First campaign level won't startup

Post by Loewchen »

Post the complete log pls.
thegameandwatcher
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Re: First campaign level won't startup

Post by thegameandwatcher »

how do I access the log????
Loewchen
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Re: First campaign level won't startup

Post by Loewchen »

thegameandwatcher wrote:how do I access the log????
See my signature on where to find it, upload the complete file via the forums Upload attachment feature.
thegameandwatcher
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Re: First campaign level won't startup

Post by thegameandwatcher »

Previous log:

Code: Select all

0.000 2017-01-14 12:09:14; Factorio 0.14.21 (build 25327, mac, steam)
   0.000 Operating system: Mac OS X 10.11.3
   0.000 Not rotating logs.
   0.000 Program arguments: "/Users/admin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/admin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/admin/Library/Application Support/factorio
   0.000 Binaries path: /Users/admin/Library/Application Support/Steam/steamapps/common
   0.014 System info: [CPU:        Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz, 4 cores, RAM: 16384MB]
   0.019 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 1
   0.019  [0]: resolution 1280x800px at [0,0]
   0.019 Create display on adapter 0. Size 1280x720 at position [0, 22].
   0.285 Initialised OpenGL:[0] Intel HD Graphics 4000 OpenGL Engine; driver: 2.1 INTEL-10.12.13
   0.385 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.465 Loading mod core 0.0.0 (data.lua)
   0.471 Loading mod base 0.14.21 (data.lua)
   0.619 Checksum for core: 1291735968
   0.619 Checksum for mod base: 786624017
   1.075 Info PlayerData.cpp:57: Local player-data.json unavailable
   1.075 Info PlayerData.cpp:62: Cloud player-data.json unavailable
  11.673 Initial atlas bitmap size is 16384
  11.675 Created atlas bitmap 16384x5591
  11.675 Created atlas bitmap 4096x968
  11.675 Created atlas bitmap 4096x3652
  23.799 Sprites loaded
  23.799 Convert atlas 4096x968 to: trilinear-filtering 
  23.853 Convert atlas 4096x3652 to: mipmap 
  24.071 Loading sounds...
  25.739 Custom inputs active: 0
  26.076 Factorio initialised
  52.972 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
  52.972 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
  52.972 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
  52.972 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
  52.972 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
  52.972 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
  52.980 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
  52.981 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
  52.982 Applying migration: Base Mod: 2016-03-05_Factorio_0.12.26.lua
  52.983 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
  52.984 Applying migration: Base Mod: 2016-06-15_Factorio_0.13.0.lua
  52.985 Applying migration: Base Mod: 2016-06-23_Factorio_0.13.0.lua
  52.988 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
  52.989 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
  52.990 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
  52.991 Error FileUtil.cpp:284: Can't remove /Users/admin/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  53.308 Info Scenario.cpp:152: Map version 0.14.21-0
  53.340 Checksum for script /Users/admin/Library/Application Support/factorio/temp/currently-playing/control.lua: 398643599
  53.357 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fff96ef0eaa in 0x00007fff96ef0eaa
#4  (nil) in 0x0
#5  0x00000001004c19ae in InputHandlerAllegro::sendStateChanges() (in factorio) (InputHandlerAllegro.cpp:884)
#6  0x000000010029927f in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:318)
#7  0x0000000100521e02 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:754)
#8  0x00000001005209a6 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:630)
#9  0x00000001006f4ceb in WorkerThread::loop() (in factorio) (WorkerThread.cpp:35)
#10 0x0000000100965dd5 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:358)
#11 0x00007fff9a3e5c13 in 0x00007fff9a3e5c13
#12 0x00007fff9a3e5b90 in 0x00007fff9a3e5b90
#13 0x00007fff9a3e3375 in 0x00007fff9a3e3375
  56.147 Error CrashHandler.cpp:106: Map tick at moment of crash: 0
  56.147 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 139.645 Received SIGTERM, shutting down
Current log:

Code: Select all

   0.000 2017-01-14 13:35:01; Factorio 0.14.21 (build 25327, mac, steam)
   0.000 Operating system: Mac OS X 10.11.3
   0.000 Program arguments: "/Users/admin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/admin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/admin/Library/Application Support/factorio
   0.000 Binaries path: /Users/admin/Library/Application Support/Steam/steamapps/common
   0.014 System info: [CPU:        Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz, 4 cores, RAM: 16384MB]
   0.019 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 1
   0.019  [0]: resolution 1280x800px at [0,0]
   0.019 Create display on adapter 0. Size 1280x720 at position [0, 22].
   0.102 Initialised OpenGL:[0] Intel HD Graphics 4000 OpenGL Engine; driver: 2.1 INTEL-10.12.13
   0.164 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.241 Loading mod core 0.0.0 (data.lua)
   0.248 Loading mod base 0.14.21 (data.lua)
   0.359 Checksum for core: 1291735968
   0.360 Checksum for mod base: 786624017
   0.857 Info PlayerData.cpp:57: Local player-data.json unavailable
   0.857 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.999 Initial atlas bitmap size is 16384
   1.000 Created atlas bitmap 16384x5591
   1.000 Created atlas bitmap 4096x968
   1.001 Created atlas bitmap 4096x3652
  13.339 Sprites loaded
  13.339 Convert atlas 4096x968 to: trilinear-filtering 
  13.393 Convert atlas 4096x3652 to: mipmap 
  13.603 Loading sounds...
  15.285 Custom inputs active: 0
  15.335 Factorio initialised
That second log is when I accidentally started it, but I thought you might want to look at it anyway

P.S. :arrow: :arrow: :idea: :idea: :roll: :roll: :ugeek: :ugeek: :ugeek: :mrgreen: :mrgreen: 8-) 8-) :) :) :D :D :o :o :( :? :? :oops: :oops: :cry: :| :| :geek: :geek:

P.P.S sorry for all the emojis

P.P.P.S Okay i'm done with the P.S's now.
thegameandwatcher
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Re: First campaign level won't startup

Post by thegameandwatcher »

It works now, I just had to restart it, sorry for wasting your time
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