[0.14.21] Crash when exit game

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GoliafRS
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[0.14.21] Crash when exit game

Post by GoliafRS »

1. Run game
2. Load save
3. Play 2-3 minutes
4. Autosave
5. Play 1-2 minutes
6. Save game in old slot
7. Exit
8. Crash

* no mods
* this crash happens only once

Code: Select all

   0.002 2017-01-13 02:28:47; Factorio 0.14.21 (build 25327, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/golia/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.028 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 32700MB]
   0.034 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.039 Available display adapters: 3
   0.039  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 760 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.039  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 760 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.039  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.040 Create display on adapter 2. Size 1280x720 at position [310, 162].
   0.133 Initialised Direct3D:[0] NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 21.21.13.7633
   0.136     Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/16350/4088 MB
   0.179 DSound: Starting _dsound_update thread
   0.179 DSound: Enter _dsound_update; tid=7500
   0.179 Device reset internal.
   0.182 Desktop composition is active.
   0.182 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.183 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.311 Loading mod core 0.0.0 (data.lua)
   0.329 Loading mod base 0.14.21 (data.lua)
   0.668 Checksum for core: 1291735968
   0.668 Checksum for mod base: 786624017
   0.997 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1479056313
   0.997 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1475356804
  10.848 Initial atlas bitmap size is 16384
  10.851 Created atlas bitmap 16384x8536
  11.530 Created atlas bitmap 4096x968
  11.563 Created atlas bitmap 4096x3652
  16.819 Sprites loaded
  16.819 Convert atlas 4096x968 to: trilinear-filtering 
  16.846 Convert atlas 4096x3652 to: mipmap 
  17.606 Loading sounds...
  19.735 Custom inputs active: 0
  19.784 Factorio initialised
  28.007 Loading map C:\Users\golia\AppData\Roaming\Factorio\saves\2.zip
  28.141 Info Scenario.cpp:152: Map version 0.14.20-1
  30.831 Checksum for script C:/Users/golia/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 246.589 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F3B24614)
00007FF6F3B24614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0A53AB9D)
00007FFF0A53AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0A4D9913)
00007FFF0A4D9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0A539CBA)
00007FFF0A539CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\src\map\advancedtile.cpp (67): AdvancedTile::~AdvancedTile
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F3B0260C)
00007FF6F3B0260C (Factorio): (filename not available): `eh vector destructor iterator'
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F3B0260C)
00007FF6F3B0260C (Factorio): (filename not available): `eh vector destructor iterator'
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F36AF246)
00007FF6F36AF246 (Factorio): (filename not available): Chunk::~Chunk
c:\cygwin64\tmp\factorio-skvdcq\src\surface\surface.cpp (626): Surface::~Surface
c:\cygwin64\tmp\factorio-skvdcq\src\map\map.cpp (927): Map::~Map
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (749): Scenario::~Scenario
c:\cygwin64\tmp\factorio-skvdcq\src\appmanager.cpp (217): AppManager::quitGameAndGoToMainMenu
c:\cygwin64\tmp\factorio-skvdcq\src\appmanagerstates.cpp (252): InGameMenu::process
c:\cygwin64\tmp\factorio-skvdcq\src\appmanager.cpp (187): AppManager::process
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (277): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (352): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF09D18364)
00007FFF09D18364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF0A4F70D1)
00007FFF0A4F70D1 (ntdll): (filename not available): RtlUserThreadStart
 248.077 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
factorio-current.log
log
(5.9 KiB) Downloaded 89 times
Last edited by GoliafRS on Thu Jan 12, 2017 11:51 pm, edited 1 time in total.
Loewchen
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Re: [0.14.21] Crash when exit game

Post by Loewchen »

So this happened only once?
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GoliafRS
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Re: [0.14.21] Crash when exit game

Post by GoliafRS »

Loewchen wrote:So this happened only once?
yes, only once
Rseding91
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Re: [0.14.21] Crash when exit game

Post by Rseding91 »

If it happens again let us know. But I've literally never seen this particular error before which leads me to believe it's possibly a bad-RAM issue.

You could try running this and see if it says anything: http://www.memtest.org/
If you want to get ahold of me I'm almost always on Discord.
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