Awesome.vanatteveldt wrote:I supe assumed so :-S.
Let's science this!
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So: yes, it works
Yeah, without overpasses/tunnels the traffic becomes ridiculous in some spots, but I think one can overcome all the intersection problems by just... having none. Now how would one have no intersections? I'll point towards having... rings.vanatteveldt wrote:Now that just sounds crazy . I think the point to optimizing train traffic in factorio (especially given the lack of overpasses/tunnels) is to separate flow as much as possible, i.e. separate lines for ores, plates, etc.
If you have a central storage but with unconnected rail systems, you essentially have a bunch of good-specific depots just placed close together, right?I.e. you could also pull them apart and it would function exactly the same.
But my question would be: what is the point of such as 'depot'? I always have only one place producing a certain good, so that place is essentially the 'depot' of that good. If you add a depot without adding more places that produce it, you just add an extra train trip without obvious benefit, especially since the number of loading bays for a good at the production facility and at the depot need to be identical or the production->depot line will be the bottleneck... or am I missing something?
The point of such a central depot for all goods would probably be to increase throughput by overcoming the train bottleneck that happens due to the immense amount of intersections, even branching off for a station basically counts as an intersection.
But also because gathering all necessary resources from one central spot causes less potential traffic jams than to have multiple trains pick up each resource individually from several locations.
That said yeah, it might cause an extra train trip, but if one uses the same train which gathers resources from the central depot also to bring back the finished good to the depot then... you didn't do an extra trip because you needed to go there anyways to pick up the resources.
[edit]
Here's the sketch of my thought process:
This allows each department to be connected as a "circle" to the Depot. The train tracks from each department don't interact... they are all parallel.
The central depot is where everything gets multiplexed by the bots. It should be big enough to handle extensions of additional departments etc.
Hypothetically one could even have multiple central depots and interconnect them with trains that try to "balance the items" between them. Or extend the central depot horizontally, having all the departments vertically north and south from the central depot. Like so:
The Central Depot = L3 Cache
Individual Departments = Cores