Play->Custom scenario->base/supply
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0.000 Program arguments: "/.../Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /.../Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /.../Library/Application Support/factorio
0.000 Binaries path: /.../Library/Application Support/Steam/steamapps/common
0.038 System info: [CPU: Intel(R) Core(TM)2 Duo CPU E8135 @ 2.66GHz, 2 cores, RAM: 4096MB]
0.056 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.056 Available display adapters: 1
0.056 [0]: resolution 1920x1200px at [0,0]
0.056 Create display on adapter 0. Size 1280x720 at position [310, 222].
1.346 Initialised OpenGL:[0] NVIDIA GeForce 9400 OpenGL Engine; driver: 2.1 NVIDIA-10.0.51 310.90.10.05b12
2.244 Total system memory is low (4294967296). Setting graphics preset to MacWithLowRAM.
2.244 Graphics options: [Graphics quality: low] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
2.595 Loading mod core 0.0.0 (data.lua)
2.727 Loading mod base 0.14.20 (data.lua)
3.561 Loading mod peacemod 0.1.3 (data.lua)
3.663 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
3.763 Checksum for core: 1291735968
3.763 Checksum for mod base: 786624017
3.763 Checksum for mod long-reach: 3674062281
3.763 Checksum for mod peacemod: 3808001365
4.403 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478657383
4.403 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1477092326
33.644 Initial atlas bitmap size is 8192
33.647 Created atlas bitmap 8192x3705
33.650 Created atlas bitmap 4096x4092
33.650 Created atlas bitmap 4096x672
33.650 Created atlas bitmap 4096x804
33.651 Created atlas bitmap 4096x1044
63.581 Sprites loaded
63.581 Convert atlas 4096x4092 to: compressed
64.289 Convert atlas 4096x672 to: compressed
64.374 Convert atlas 4096x804 to: trilinear-filtering
64.441 Convert atlas 4096x1044 to: mipmap
64.554 Loading sounds...
68.060 Custom inputs active: 0
68.340 Factorio initialised
74.222 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
74.223 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
74.223 Warning PrototypeMigrationList.cpp:176: "discharge-defense-equipment" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
74.223 Warning PrototypeMigrationList.cpp:176: "personal-laser-defense-equipment" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
74.223 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
74.223 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
74.223 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
74.223 Warning PrototypeMigrationList.cpp:176: "grenade" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
74.223 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
74.472 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
74.501 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e8f42 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001006dc709 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001006dc69e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fff8664552a in 0x00007fff8664552a
#4 0x00007fff611add08 in 0x00007fff611add08
#5 0x0000000100495c08 in LuaContext::runLuaCommand(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, Player*) (in factorio) (ScopedCallback.hpp:20)
#6 0x000000010049593e in MigrationList::applyMigration(Mod const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, Map*, Scenario*) (in factorio) (MigrationList.cpp:85)
#7 0x0000000100495445 in MigrationList::applyMissingMigrations(MigrationList const&, Map*, Scenario*) (in factorio) (MigrationList.cpp:59)
#8 0x0000000100044ba9 in ScenarioPrototype::loadFactory(ScenarioLocation const&, bool) (in factorio) (ScenarioPrototype.cpp:55)
#9 0x0000000100043e17 in AppManager::createGame(ScenarioExecutionContext const&, std::__1::function<void ()>) (in factorio) (AppManager.cpp:360)
#10 0x000000010004df2e in InNewGameDialog::process(AppManager*) (in factorio) (functional:1847)
#11 0x00000001000412e3 in AppManager::process() (in factorio) (vector:640)
#12 0x000000010051fb42 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:277)
#13 0x000000010051d19e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:208)
#14 0x00000001005197b4 in _al_mangled_main (in factorio) (Main.cpp:808)
#15 0x0000000100a826b7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#16 0x00007fff8eec2e64 in 0x00007fff8eec2e64
#17 0x00007fff862e399d in 0x00007fff862e399d
#18 0x00007fff862e391a in 0x00007fff862e391a
#19 0x00007fff862e1351 in 0x00007fff862e1351
80.458 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.