feel free to ask questions. I have several other useful or funny mods :
https://mods.factorio.com/?q=binbinhfr
> Thank you for taking the time to answer
pas de problème !
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Thanks guy ! It's always a pleasure to read such feedbackNave0244 wrote:Thank u thank u thank u so much for this amazing mod. I really appreciate and understand all the work u must have put into it
No problem.My server settings needed some changes but now it works.primedead wrote:You can run multiple instances if you use 2 zipped installs instead of the .Exe ones. We have reported multiple bugs if you need stress testing we are probably able to provide it. Just ask
Code: Select all
269.098 Info ServerMultiplayerManager.cpp:822: Disconnect notification for peer (1)
269.098 Info ServerMultiplayerManager.cpp:742: mapTick(176251) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
269.100 Error MainLoop.cpp:788: Exception at tick 176251: Error while running event on_player_left_game (ID 44)
__SpaceBook__/control.lua:1573: attempt to index local 'player' (a nil value)
269.100 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Error while running event on_player_left_game (ID 44)
__SpaceBook__/control.lua:1573: attempt to index local 'player' (a nil value)"
269.100 Info ServerMultiplayerManager.cpp:658: mapTick(176251) changing state from(InGame) to(Failed)
Code: Select all
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local function on_player_left_game(event)
local player = game.players[event.player_index]
--debug_print( "player left ", player.name )
update_nb_players_force()
update_windows(refr.all_inside)
end
OK, I still do not understand why it crashed here, but well, I updated to a new version on the portal.Riddler76 wrote:It's Ok guy