I have recently experienced that when picking up an item, it is put in an empty slot in the toolbelt even when i have more of that item in my inventory.
E.g. I just picked up an inserter that was holding an assembler. The assembler was put in an empty slot in my toolbelt rather than in my inventory, where i already had several assemblers of same type.
I dont know if this is a bug or a feature, but I think that when picking up an item it should always be put in an existing stack ( unless that stack is full ofc. )
Btw. I'm playing vanilla
[0.14.21] Items picked up doesn't stack with inventory
Re: [0.14.21] Items picked up doesn't stack with inventory
if you pickup factory or tool, it gets to appropriate slot (either equipment or toolbar), if it's empty, when stack in toolbar is full, then it's put to inventory.
only materials, fuel and intermediates don't go to toolbar, even if it has empty slot.
only materials, fuel and intermediates don't go to toolbar, even if it has empty slot.
Re: [0.14.21] Items picked up doesn't stack with inventory
I'm not sure you get what i mean, if I pick up something i already have in my inventory/backpack I would expect it to go to the inventory and not to the toolbar.
Re: [0.14.21] Items picked up doesn't stack with inventory
As mexmer said.
Entities that are buildable will go to the toolbar by default, even if there already is a non-full stack of them in the inventory. This is by design and not a bug.
If you think this should be handled differently then make a topic here: Ideas and Suggestions
How did your stack of assemblers end up in the inventory anyway if you still have space on the toolbar?
Entities that are buildable will go to the toolbar by default, even if there already is a non-full stack of them in the inventory. This is by design and not a bug.
If you think this should be handled differently then make a topic here: Ideas and Suggestions
How did your stack of assemblers end up in the inventory anyway if you still have space on the toolbar?
Re: [0.14.21] Items picked up doesn't stack with inventory
How they ended up in inventory? I put them there?
Well, it it is a "feature" then just close the topic
Well, it it is a "feature" then just close the topic
Re: [0.14.21] Items picked up doesn't stack with inventory
I'm sorry for the harsh "why did it end up in your inventory anyway?" question. It's obvious it was because you put it there yourself.Ivajl wrote:How they ended up in inventory? I put them there?
Well, it it is a "feature" then just close the topic
It's just that buildable entities go to the toolbar if there's space for it by default and the devs have coded it this way deliberately, which makes it not a bug. Most players seem to prefer it that way and are accustomed to that behavior, if you want to change it then make a suggestion in the Ideas and Suggestions board and explain your reasoning. I'm sure that if lots of players agree with you and it adds to the usability of the game the devs will change it accordingly.
Re: [0.14.21] Items picked up doesn't stack with inventory
Hey no problem
I was just cleaning up ny toolbar and suddenly some showed up in the toolbar again.
I just can't remember seeing that before, is this a new/newish thing?
I was just cleaning up ny toolbar and suddenly some showed up in the toolbar again.
I just can't remember seeing that before, is this a new/newish thing?
Re: [0.14.21] Items picked up doesn't stack with inventory
Is the item that won't stack damaged? A damaged item won't stack with undamaged items of the same type. Try applying a repair kit to it and see if it stacks okay after that.