
Massive slowdown and desync on server.
Massive slowdown and desync on server.
My friend and I just started to play again. My friend started up a public server and I joined him but almost immediately the game would slow down for both of us. Also the when he is hosting the server stops responding form me intermittently. I will just stop moving and none of my inputs do anything but the world still moves around me. This happens to him as well when I am hosting. This has been occurring for the past few days but has only become worse as we have expanded. We both love this game and want to keep playing but the slow down is almost unplayable. So any help would be greatly appreciated thank you. 

Re: Massive slowdown and desync on server.
What are your latency settings? Can you upload a log?
no yes yes no yes no yes yes
Re: Massive slowdown and desync on server.
I am not sure how to do that. But all of the setting are the default for a multiplayer lobby. If you still need the log I can upload it but I need a little explanation how to.kinnom wrote:What are your latency settings? Can you upload a log?
Re: Massive slowdown and desync on server.
See my signature on how to find the log. Latency is adapting automatically in .14.
Post your system specs and how you connect as well.
Post your system specs and how you connect as well.
Re: Massive slowdown and desync on server.
Code: Select all
0.001 2016-12-30 15:24:11; Factorio 0.14.21 (build 25327, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "Z:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: Z:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Andrew/AppData/Roaming/Factorio
0.002 Binaries path: Z:/SteamLibrary/steamapps/common/Factorio/bin
0.015 System info: [CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores, RAM: 16267MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.017 Available display adapters: 3
0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x01, [-988,-1080], 1920x1080, 32bit, 60Hz}
0.018 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
0.018 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.018 Create display on adapter 2. Size 1280x720 at position [150, 72].
0.092 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvd3dumx.dll 21.21.13.7254
0.097 Video memory size (dedicated video/dedicated system/shared system/available): 6100/0/8133/4090 MB
0.134 DSound: Starting _dsound_update thread
0.134 DSound: Enter _dsound_update; tid=258288
0.135 Device reset internal.
0.139 Desktop composition is active.
0.139 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.139 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.224 Loading mod core 0.0.0 (data.lua)
0.242 Loading mod base 0.14.21 (data.lua)
0.387 Checksum for core: 1291735968
0.387 Checksum for mod base: 786624017
0.849 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483098266
0.849 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1482474467
1.188 Initial atlas bitmap size is 16384
1.190 Created atlas bitmap 16384x5589
1.386 Created atlas bitmap 4096x968
1.394 Created atlas bitmap 4096x3652
27.923 Sprites loaded
27.923 Convert atlas 4096x968 to: trilinear-filtering
27.946 Convert atlas 4096x3652 to: mipmap
28.589 Loading sounds...
31.469 Custom inputs active: 0
31.660 Factorio initialised
715.805 DSound: Stopping voice
715.805 DSound: Joining thread
715.805 DSound: Exit _dsound_update; tid=258288
715.805 DSound: Waiting for voice to stop ... signaled
715.806 DSound: Joined thread
715.806 DSound: Destroying thread
715.806 DSound: Thread destroyed
715.806 DSound: Releasing buffer
715.806 DSound: Voice stopped
715.806 DSound: Deallocating voice
715.806 DSound: Deallocated voice
715.952 Steam API shutdown.
716.099 Goodbye
Re: Massive slowdown and desync on server.
It does not, a log with you actually playing the game and experiencing the issue might.baddog008 wrote:I hope this helps
Re: Massive slowdown and desync on server.
ah...I could see how that would help...I will the next time my friend and I get together.Loewchen wrote:It does not, a log with you actually playing the game and experiencing the issue might.
Re: Massive slowdown and desync on server.
0.001 2017-01-07 17:14:57; Factorio 0.14.21 (build 25327, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "Z:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: Z:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Andrew/AppData/Roaming/Factorio
0.002 Binaries path: Z:/SteamLibrary/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores, RAM: 16267MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 3
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x01, [-988,-1080], 1920x1080, 32bit, 60Hz}
0.019 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
0.019 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.019 Create display on adapter 2. Size 1280x720 at position [150, 72].
0.080 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvd3dumx.dll 21.21.13.7254
0.084 Video memory size (dedicated video/dedicated system/shared system/available): 6100/0/8133/4090 MB
0.121 DSound: Starting _dsound_update thread
0.121 DSound: Enter _dsound_update; tid=107112
0.121 DSound: Enter _dsound_update; tid=107112Device reset internal.
0.125 Desktop composition is active.
0.125 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.125 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.196 Loading mod core 0.0.0 (data.lua)
0.202 Loading mod base 0.14.21 (data.lua)
0.346 Checksum for core: 1291735968
0.346 Checksum for mod base: 786624017
0.753 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483830866
0.753 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1482474467
0.931 Initial atlas bitmap size is 16384
0.933 Created atlas bitmap 16384x5589
1.153 Created atlas bitmap 4096x968
1.163 Created atlas bitmap 4096x3652
19.792 Sprites loaded
19.792 Convert atlas 4096x968 to: trilinear-filtering
19.809 Convert atlas 4096x3652 to: mipmap
20.219 Loading sounds...
22.909 Custom inputs active: 0
22.991 Factorio initialised
33.007 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
38.440 Info UDPSocket.cpp:235: Socket closed
38.457 Joining game (Friends IP)
38.457 Info UDPSocket.cpp:33: Opening socket
38.459 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
38.580 Connection refused
38.596 Warning ClientRouter.cpp:115: Received NatPunch from (Friends IP) as a client
38.603 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
38.603 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
38.603 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
38.908 Info HttpSharedState.cpp:111: Status code: 200
38.908 Info AuthServerConnector.cpp:132: Received key(vkI7ZKQmhiydUVETDHldKw==) for username(Baddog008) from auth server.
38.997 Info UDPSocket.cpp:235: Socket closed
38.997 Joining game (Friends IP)
38.997 Info UDPSocket.cpp:33: Opening socket
38.998 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
39.096 Connection refused
39.096 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
39.096 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
39.131 Info UDPSocket.cpp:235: Socket closed
41.114 Joining game 71.81.70.79:34197
41.114 Info UDPSocket.cpp:33: Opening socket
41.115 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
41.213 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
41.213 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
41.213 Info ClientRouter.cpp:219: ConnectionAccepted
41.263 Warning ClientRouter.cpp:115: Received NatPunch from (Friends IP) as a client
41.845 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
41.845 Downloading file C:\Users\Andrew\AppData\Roaming\Factorio\temp\mp-download.zip (7754438 B, 15417 blocks)
41.845 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
53.412 Finished download (11 s, 7.7 MB, 670 kB/s)
53.454 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
53.454 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
53.455 Loading map C:\Users\Andrew\AppData\Roaming\Factorio\temp\mp-download.zip
53.504 Info Scenario.cpp:152: Map version 0.14.21-0
54.305 Checksum for script C:/Users/Andrew/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
54.328 Info ClientMultiplayerManager.cpp:539: MapTick(4201616) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
55.266 Info ClientMultiplayerManager.cpp:539: MapTick(4202213) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
55.363 Info ClientMultiplayerManager.cpp:539: MapTick(4202213) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
55.449 Info GameActionHandler.cpp:2556: MapTick(4202218) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
67.013 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 10 (nextTickToSend: 4202728, ticksClientWillJumpOver: 0 {})
73.280 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 12 (nextTickToSend: 4203011, ticksClientWillJumpOver: 0 {})
80.832 Info ClientSynchronizer.cpp:255: Changing local latency from 12 to 11 (nextTickToSend: 4203309, ticksClientWillJumpOver: 0 {})
100.064 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 13 (nextTickToSend: 4204211, ticksClientWillJumpOver: 0 {})
121.965 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 10 (nextTickToSend: 4205111, ticksClientWillJumpOver: 0 {})
140.565 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 11 (nextTickToSend: 4206006, ticksClientWillJumpOver: 0 {})
There we go sorry that took so long.
This is when we are both encountering the slowdown.
I will post another log if I get the massive desync where I cant move and everything moves around me.
0.001 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "Z:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: Z:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Andrew/AppData/Roaming/Factorio
0.002 Binaries path: Z:/SteamLibrary/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores, RAM: 16267MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 3
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x01, [-988,-1080], 1920x1080, 32bit, 60Hz}
0.019 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
0.019 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.019 Create display on adapter 2. Size 1280x720 at position [150, 72].
0.080 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvd3dumx.dll 21.21.13.7254
0.084 Video memory size (dedicated video/dedicated system/shared system/available): 6100/0/8133/4090 MB
0.121 DSound: Starting _dsound_update thread
0.121 DSound: Enter _dsound_update; tid=107112
0.121 DSound: Enter _dsound_update; tid=107112Device reset internal.
0.125 Desktop composition is active.
0.125 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.125 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.196 Loading mod core 0.0.0 (data.lua)
0.202 Loading mod base 0.14.21 (data.lua)
0.346 Checksum for core: 1291735968
0.346 Checksum for mod base: 786624017
0.753 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483830866
0.753 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1482474467
0.931 Initial atlas bitmap size is 16384
0.933 Created atlas bitmap 16384x5589
1.153 Created atlas bitmap 4096x968
1.163 Created atlas bitmap 4096x3652
19.792 Sprites loaded
19.792 Convert atlas 4096x968 to: trilinear-filtering
19.809 Convert atlas 4096x3652 to: mipmap
20.219 Loading sounds...
22.909 Custom inputs active: 0
22.991 Factorio initialised
33.007 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
38.440 Info UDPSocket.cpp:235: Socket closed
38.457 Joining game (Friends IP)
38.457 Info UDPSocket.cpp:33: Opening socket
38.459 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
38.580 Connection refused
38.596 Warning ClientRouter.cpp:115: Received NatPunch from (Friends IP) as a client
38.603 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
38.603 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
38.603 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
38.908 Info HttpSharedState.cpp:111: Status code: 200
38.908 Info AuthServerConnector.cpp:132: Received key(vkI7ZKQmhiydUVETDHldKw==) for username(Baddog008) from auth server.
38.997 Info UDPSocket.cpp:235: Socket closed
38.997 Joining game (Friends IP)
38.997 Info UDPSocket.cpp:33: Opening socket
38.998 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
39.096 Connection refused
39.096 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
39.096 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
39.131 Info UDPSocket.cpp:235: Socket closed
41.114 Joining game 71.81.70.79:34197
41.114 Info UDPSocket.cpp:33: Opening socket
41.115 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
41.213 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
41.213 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
41.213 Info ClientRouter.cpp:219: ConnectionAccepted
41.263 Warning ClientRouter.cpp:115: Received NatPunch from (Friends IP) as a client
41.845 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
41.845 Downloading file C:\Users\Andrew\AppData\Roaming\Factorio\temp\mp-download.zip (7754438 B, 15417 blocks)
41.845 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
53.412 Finished download (11 s, 7.7 MB, 670 kB/s)
53.454 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
53.454 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
53.455 Loading map C:\Users\Andrew\AppData\Roaming\Factorio\temp\mp-download.zip
53.504 Info Scenario.cpp:152: Map version 0.14.21-0
54.305 Checksum for script C:/Users/Andrew/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
54.328 Info ClientMultiplayerManager.cpp:539: MapTick(4201616) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
55.266 Info ClientMultiplayerManager.cpp:539: MapTick(4202213) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
55.363 Info ClientMultiplayerManager.cpp:539: MapTick(4202213) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
55.449 Info GameActionHandler.cpp:2556: MapTick(4202218) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
67.013 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 10 (nextTickToSend: 4202728, ticksClientWillJumpOver: 0 {})
73.280 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 12 (nextTickToSend: 4203011, ticksClientWillJumpOver: 0 {})
80.832 Info ClientSynchronizer.cpp:255: Changing local latency from 12 to 11 (nextTickToSend: 4203309, ticksClientWillJumpOver: 0 {})
100.064 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 13 (nextTickToSend: 4204211, ticksClientWillJumpOver: 0 {})
121.965 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 10 (nextTickToSend: 4205111, ticksClientWillJumpOver: 0 {})
140.565 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 11 (nextTickToSend: 4206006, ticksClientWillJumpOver: 0 {})
There we go sorry that took so long.
This is when we are both encountering the slowdown.
I will post another log if I get the massive desync where I cant move and everything moves around me.
Re: Massive slowdown and desync on server.
The log is incomplete, upload the file itself to prevent cutting the log, still need the system specs of the server and lagging player.
A desync is a specific event where the connected players notice that they simulate the map with different results, a report is then created and the desynchronized players are disconnected from the game. Are you really experiencing such an event? If yes then make a bug report and upload/post the desync report (see my signature on where to find it).
A desync is a specific event where the connected players notice that they simulate the map with different results, a report is then created and the desynchronized players are disconnected from the game. Are you really experiencing such an event? If yes then make a bug report and upload/post the desync report (see my signature on where to find it).
Re: Massive slowdown and desync on server.
These logs are with us playing the game and experiencing lag on and off.
- Attachments
-
- My friend's factorio log.txt
- This is my friend's log he is also the server.
- (5.87 KiB) Downloaded 81 times
-
- Baddog008 factorio log.txt
- This is my log
- (11.2 KiB) Downloaded 70 times
Re: Massive slowdown and desync on server.
Loewchen wrote: [...] still need the system specs of the server and lagging player.
Re: Massive slowdown and desync on server.
Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz, 8 cores
RAM: 8136MB
2 NVIDIA GeForce GTX 780 in SLI
^this is the server specs
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores
RAM: 16267MB
NVIDIA GeForce GTX 1060 6GB
^these are my specs
we are both having slow down
RAM: 8136MB
2 NVIDIA GeForce GTX 780 in SLI
^this is the server specs
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores
RAM: 16267MB
NVIDIA GeForce GTX 1060 6GB
^these are my specs
we are both having slow down
Last edited by baddog008 on Mon Jan 09, 2017 1:52 am, edited 2 times in total.
Re: Massive slowdown and desync on server.
Loewchen wrote: [...] system specs of the server and lagging player.