Will you be able to change the landmine destroyed sound to something else? Because with a big base you have biters attack every minute, and each time a land mine is triggered the alarm sound goes. And that 2 times for each event.
Its half of a issue on its own but the real deal is it shares the same alert with when a building is destroyed. Whcih entirely makes the alert useless. Wheres the fun in checking or hearing the alert permanently when its lost its purpose.
It should rather be a yellow ! sign, as in something is in combat. Just treat it as turret ammo. When it gets fired you get the yellow warning sign, and the ammo gets used up. Just as land mines kinda.
Land Mines not counting towards "building destroyed"
Moderator: ickputzdirwech
Re: Land Mines not counting towards "building destroyed"
+1aober93 wrote:It should rather be a yellow ! sign, as in something is in combat. Just treat it as turret ammo. When it gets fired you get the yellow warning sign, and the ammo gets used up. Just as land mines kinda.
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| Mods: Greenhouse with modules
| Hobby artist (CAD) | Hobby coder | Lead Software Engineer | Employed
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| Mods: Greenhouse with modules
| Hobby artist (CAD) | Hobby coder | Lead Software Engineer | Employed
|
Re: Land Mines not counting towards "building destroyed"
Landmines don't trigger alert sounds. They don't make alerts at all in fact.
The only time you would get an alert is if a biter attacks the landmine before it's armed.
The only time you would get an alert is if a biter attacks the landmine before it's armed.
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