Minor Bug:
Up to a energy consumption reduction of 50% the drain stays at the normal value and isn't influenced by modules/beacons. From 55% to 80% the Drain Power reduces from the default 100% Value (e.g 7 kW for the Assembler 3) to ~40% (~2.4 kW for the Assembler 3 for -80%) The values in between are:
-55% = ~90% Drain Power
-60% = ~80% Drain Power
-65% = ~70% Drain Power
-70% = ~60% Drain Power
-75% = ~60% Drain Power
-80% = ~40% Drain Power
This seems to affect all machines with drain power
EDIT: The drain power is reduced ONLY when the machine is active (e.g. crafting something)
Its just a small bug i found while testing, i thought it was worth sharing as there might be more behind this.
[Rseding91] [14.21] Power drain applied inconsistently when using eff. modules
Re: [0.14.21] Drain Power reduced for -55% to -80% power savings
The power drain is the value of the input power of the machine when not active. The value as well as the actual measure on the network show 7kW on the tier 3 assembler, independent of any efficiency modules.
I have no idea what you mean by: "The drain power is reduced ONLY when the machine is active (e.g. crafting something)", when the machine is active the power drain value is not applied at all, the power consumption value is.
So please clarify what you consider the bug to be.
I have no idea what you mean by: "The drain power is reduced ONLY when the machine is active (e.g. crafting something)", when the machine is active the power drain value is not applied at all, the power consumption value is.
So please clarify what you consider the bug to be.
Re: [0.14.21] Drain Power reduced for -55% to -80% power savings
Ok let me clarify: An active Assembler 3 without modules consumes 217 kW of powerLoewchen wrote:The power drain is the value of the input power of the machine when not active. The value as well as the actual measure on the network show 7kW on the tier 3 assembler, independent of any efficiency modules.
I have no idea what you mean by: "The drain power is reduced ONLY when the machine is active (e.g. crafting something)", when the machine is active the power drain value is not applied at all, the power consumption value is.
So please clarify what you consider the bug to be.
Re: [0.14.21] Drain Power reduced for -55% to -80% power savings
I see it now, the drain seems to be applied inconsistently.
Re: [14.21] Power drain applied inconsistently when using eff. modules
Exactly, quite a small issue but maybe there are some other systems influenced by this.
Re: [Rseding91] [14.21] Power drain applied inconsistently when using eff. modules
Can you post a small save file with it in the "wrong" state? The drain isn't changed on any entity when it has modules or not so I'm thinking there's some calculation happening you're not accounting for.
If you want to get ahold of me I'm almost always on Discord.
Re: [Rseding91] [14.21] Power drain applied inconsistently when using eff. modules
Yes sure, here it is. If you click on the right power pole you can see that the consumption of the assembler is 44.7 kW and not 48.9 kw as it should be (41.9 kW + 7 kW Drain)
- Attachments
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- Drain Efficiency Bug.zip
- (1.54 MiB) Downloaded 229 times
Re: [Rseding91] [14.21] Power drain applied inconsistently when using eff. modules
Fun stuff
This is actually a wide-spread issue with anything that can use efficiency modules. They reduce the normal power usage so much the "drain" mechanic isn't left with enough power to drain so the machine just ends up consuming less power than it's meant to.
Anyway, fixed for 0.15.

Anyway, fixed for 0.15.
If you want to get ahold of me I'm almost always on Discord.