[0.14.21] Game freezes when loading save on multiplayer

Things that has been reported already before.
lpearl
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[0.14.21] Game freezes when loading save on multiplayer

Post by lpearl »

Hi,

I was playing multiplayer with my friend on Lan I saved the game and then an hour later wanted to play again so I started the save up and it have me a error. It works fine on single player but not on multiplayer. I am using one mod the long reach mod. I am on A Mac OS 10.12.1.

Code: Select all

   0.001 2017-01-02 02:29:20; Factorio 0.14.21 (build 25327, mac, steam)
   0.001 Operating system: Mac OS X 10.12.1
   0.001 Program arguments: "/Users/lpearl/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.001 Read data path: /Users/lpearl/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.001 Write data path: /Users/lpearl/Library/Application Support/factorio
   0.001 Binaries path: /Users/lpearl/Library/Application Support/Steam/steamapps/common
   0.021 System info: [CPU:       Intel(R) Core(TM) i7-3635QM CPU @ 2.40GHz, 8 cores, RAM: 8192MB]
   0.047 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.049 Available display adapters: 1
   0.049  [0]: resolution 1440x900px at [0,0]
   0.049 Create display on adapter 0. Size 1280x720 at position [70, 72].
   1.136 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 2.1 NVIDIA-10.12.68 355.10.05.05b16
   1.207 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   1.314 Loading mod core 0.0.0 (data.lua)
   1.324 Loading mod base 0.14.21 (data.lua)
   1.476 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
   1.544 Checksum for core: 1291735968
   1.544 Checksum for mod base: 786624017
   1.544 Checksum for mod long-reach: 3674062281
   1.984 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483338684
   1.984 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1483333073
   2.125 Initial atlas bitmap size is 16384
   2.129 Created atlas bitmap 16384x5591
   2.130 Created atlas bitmap 4096x968
   2.131 Created atlas bitmap 4096x3652
  17.979 Sprites loaded
  17.979 Convert atlas 4096x968 to: trilinear-filtering 
  18.031 Convert atlas 4096x3652 to: mipmap 
  18.338 Loading sounds...
  20.278 Custom inputs active: 0
  20.351 Factorio initialised
  32.313 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  32.313 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  32.313 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  32.314 Loading map /Users/lpearl/Library/Application Support/factorio/saves/save test.zip
  32.314 Error FileUtil.cpp:284: Can't remove /Users/lpearl/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  32.340 Info Scenario.cpp:152: Map version 0.14.21-0
  32.796 Checksum for script /Users/lpearl/Library/Application Support/factorio/temp/currently-playing/control.lua: 1057114497
  32.802 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  32.802 Hosting game at 0.0.0.0:34197
  32.803 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  33.351 Info HttpSharedState.cpp:111: Status code: 200
  33.351 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (bnoyOsd4nlUsn7yz4bLmaUqWRtu74uvB) from the auth server.
  33.351 Info ServerMultiplayerManager.cpp:658: mapTick(959306) changing state from(CreatingGame) to(InGame)
  33.351 Info UDPSocket.cpp:39: Opening socket for broadcast
Factorio crashed. Generating symbolized stacktrace, please wait ...
  33.371 Info GameActionHandler.cpp:2556: MapTick(959306) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
#0  0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001005a6541 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#2  0x00000001006f2685 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#3  0x000000010095cb05 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (memory:2744)
#4  0x00007fffc128aaab in 0x00007fffc128aaab
#5  0x00007fffc128a9f7 in 0x00007fffc128a9f7
#6  0x00007fffc128a221 in 0x00007fffc128a221
  34.390 Error ServerGameUpdater.cpp:79: Failed sending LAN game broadcast: Sendto (10.0.0.255:34196) failed (61: Connection refused
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fffc1280bba in 0x00007fffc1280bba
#4  0x0000000000000003 in 0x00000003 (in factorio)
#5  0x00007fffc1107420 in 0x00007fffc1107420
#6  0x00000001005a6536 in ServerGameUpdater::updateLAN() (in factorio) (ServerGameUpdater.cpp:79)
#7  0x00000001006f2685 in TaskManager::run() (in factorio) (TaskManager.cpp:83)
#8  0x000000010095cb05 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, std::__1::__bind<void (TaskManager::*)(), TaskManager*> > >(void*) (in factorio) (memory:2744)
#9  0x00007fffc128aaab in 0x00007fffc128aaab
#10 0x00007fffc128a9f7 in 0x00007fffc128a9f7
#11 0x00007fffc128a221 in 0x00007fffc128a221
  35.167 Error CrashHandler.cpp:106: Map tick at moment of crash: 959414
  35.167 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Thanks and hope you can help
Attachments
save test.zip
The save that is not working
(4.63 MiB) Downloaded 93 times
Loewchen
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Re: [0.14.21] Game freezes when loading save on multiplayer

Post by Loewchen »

It is not your save, the connection attempt failed, similar to here: viewtopic.php?f=7&t=39250
lpearl
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Joined: Mon Jan 02, 2017 6:43 am
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Re: [0.14.21] Game freezes when loading save on multiplayer

Post by lpearl »

Ok thanks, I had logmein Hamachi installed it worked after I uninstalled it.
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