- In File prototypes/recipes/bio-processing-paste.lua:
- Line 19 change to "alien-spores"
- In File prototypes/recipes/bio-processing-alien.lua:
- Line 148 change to "paste-cobalt"
- Line 167 change to "paste-copper"
- Line 186 change to "paste-gold"
- Line 205 change to "paste-iron"
- Line 224 change to "paste-silver"
- Line 243 change to "paste-titanium"
- Line 262 change to "paste-tungsten"
- Line 282 change to "paste-zinc"
Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Fix:
Last edited by Cyres on Tue Dec 20, 2016 1:58 pm, edited 1 time in total.
- Arch666Angel
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Re: Bugs & FAQ
Did you get all of the updates? Refining/Petrochem/Bio-Processing/Smelting?
Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.
Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Newest Version works fine
Re: Bugs & FAQ
I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
Re: Bugs & FAQ
Hi Angel,
I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.
Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",
Thank you!
I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.
Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",
Thank you!
Re: Bugs & FAQ
I'm updating my mods from the game with the official updater, and yes i used old versions beforeArch666Angel wrote:Did you get all of the updates? Refining/Petrochem/Bio-Processing/Smelting?
Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.
Upd: ok works now, thanks
Nickname on ModPortal - Naron79
- Arch666Angel
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Re: Bugs & FAQ
My derp! Always forget the vanilla players sry :/ "should be fixed" with 0.5.2Gust wrote:Hi Angel,
I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.
Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",
Thank you!
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?brab wrote:I just updated and I have this error:Error in assignID, recipe with name 'water-saline' does not exist.
Re: Bugs & FAQ
Hey
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Edit: Mod List - Puush Link
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Edit: Mod List - Puush Link
Last edited by Hemadric on Tue Dec 20, 2016 4:14 pm, edited 1 time in total.
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Re: Bugs & FAQ
I'm not sure which of your mods is doing it, but with the latest update set, ALL of the clarifiers are broken. They don't void any liquid, from sulphuric waste to water straight from an offshore pump.
- Arch666Angel
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Re: Bugs & FAQ
Fixing it nowbrab wrote:My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?brab wrote:I just updated and I have this error:Error in assignID, recipe with name 'water-saline' does not exist.
Uranium either from the refining chains (stiratite or jivolite I forgot), by crystallizing them from slag-slurry, or combined sorting. The gem come from processing the geodes.Hemadric wrote:Hey
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Thanks! Confused me for a bit, couldn't figure it out.Arch666Angel wrote: Uranium either from the refining chains (stiratite or jivolite I forgot), by crystallizing them from slag-slurry, or combined sorting. The gem come from processing the geodes.
Re: Bugs & FAQ
Thanks!Arch666Angel wrote:Fixing it nowbrab wrote:My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?brab wrote:I just updated and I have this error:Error in assignID, recipe with name 'water-saline' does not exist.
By curiosity, do you consider petrochem stable? I'm wondering if I should let go of my actual save (heavy automation using robots after 48h) and start over. My next step was to experiment with fractures, which I finally found.
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Re: Bugs & FAQ
Thanks for the report, might have overlooked something there, I guess I need to adjust the fluid box to the new recipes, they now take 40u of fluids.theman83554 wrote:I'm not sure which of your mods is doing it, but with the latest update set, ALL of the clarifiers are broken. They don't void any liquid, from sulphuric waste to water straight from an offshore pump.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
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Re: Bugs & FAQ
"should be fixed"DukeAl wrote:Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Yes, works now. Thank youArch666Angel wrote:"should be fixed"DukeAl wrote:Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
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Re: Bugs & FAQ
Hello Angel
By any chance did you saw my last post?.
The fluid splitter it is not working with molten copper. Maybe it is intended.
Thanks
By any chance did you saw my last post?.
The fluid splitter it is not working with molten copper. Maybe it is intended.
Thanks
- Arch666Angel
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Re: Bugs & FAQ
It should be working now, if not just drop another line here.masneoquil wrote:Hello Angel
By any chance did you saw my last post?.
The fluid splitter it is not working with molten copper. Maybe it is intended.
Thanks
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Hallo angel thanks for your great mod for all us masochist for them bobs isn't hard enough;)
that said in the newest version synthesis propane is the only synthesis that is in the stream cracking category. I think that is a bug.
also I think the desalination is way to slow, you get out of water treatment 2 saline water/s with MK1 or 3/s with MK2 while your desalination plant gives you 3/10s or 0.3/s. I would keep the 10s cycle because the animation looks good but go up to like 150 water->50 saline water so you can power one MK1 electrolyser with one desalination plant. instead of needing 16.66
that said in the newest version synthesis propane is the only synthesis that is in the stream cracking category. I think that is a bug.
also I think the desalination is way to slow, you get out of water treatment 2 saline water/s with MK1 or 3/s with MK2 while your desalination plant gives you 3/10s or 0.3/s. I would keep the 10s cycle because the animation looks good but go up to like 150 water->50 saline water so you can power one MK1 electrolyser with one desalination plant. instead of needing 16.66