I'm playing with a mod called "Rampant AI", which does exactly that. Turret creep is still the best way to deal with enemies - even if it means building minibases all along the power lines and risking losing power from random attacks from time to time.viveks711 wrote:May the one way to nerf turret creeping is to change the bitter attack AI.
If the biters AI figures that they are being attacked by turret creeping, take out the electric poles that is out of the range of laser turrets before attacking them.
I do agree that you should not change the base gameplay because of this attack mechanism:
However I believe the whole "stop turret creep" initiative is focusing on the wrong thing. If there was a better way to deal with the nests, I would happily stop turret creep that second. That's why I'm really excited about the new combat changes!
Give me more feasible combat options to destroy nests and i'll stop turret creep that second (hopefully after this release? ). Until then, for the love of god leave it in or i'll never be able to clear larger nests until heavy power armor.