Toggle autoconnection and power suply of power poles
Moderator: ickputzdirwech
-
- Inserter
- Posts: 45
- Joined: Sun May 04, 2014 9:11 am
- Contact:
Toggle autoconnection and power suply of power poles
Right now blueprint and power switch don't work together.
If you build some setup with manually connected poles many connections will be wrong.
Because power poles always auto connect to each other and don't remember manual connections.
For example: https://youtu.be/FM_QqLuPXgY?t=3m32s
Copy, paste and... go fix all connections.
Here more complains about current behavior viewtopic.php?f=23&t=38481
Replace current shift+LMB on power pole behavior with toggle auto connections.
Because current behavior very inconvenient and borderline useless.
New behavior:
All automatic connections to this pole must be disabled.
Only manual connections allowed.
Blueprints must save status of power pole and manual connections.
For some complicated cases also needed toggle power supply zone. In case i need extend power line without supplying power to buildings.
I suggest shift+RMB on power pole.
If you build some setup with manually connected poles many connections will be wrong.
Because power poles always auto connect to each other and don't remember manual connections.
For example: https://youtu.be/FM_QqLuPXgY?t=3m32s
Copy, paste and... go fix all connections.
Here more complains about current behavior viewtopic.php?f=23&t=38481
Replace current shift+LMB on power pole behavior with toggle auto connections.
Because current behavior very inconvenient and borderline useless.
New behavior:
All automatic connections to this pole must be disabled.
Only manual connections allowed.
Blueprints must save status of power pole and manual connections.
For some complicated cases also needed toggle power supply zone. In case i need extend power line without supplying power to buildings.
I suggest shift+RMB on power pole.
Re: Toggle autoconnection and power suply of power poles
I'm more or less sure for 0.15 a fix of this issue will come.
See viewtopic.php?f=58&t=27456
See also viewtopic.php?f=80&t=30845 About Cables and Wires / Make Wires Free / Power Poles Contain Cables
and especially viewtopic.php?f=6&t=30477 A better Way to Built Electric Network / New way of connecting to electricity
See viewtopic.php?f=58&t=27456
See also viewtopic.php?f=80&t=30845 About Cables and Wires / Make Wires Free / Power Poles Contain Cables
and especially viewtopic.php?f=6&t=30477 A better Way to Built Electric Network / New way of connecting to electricity
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
-
- Inserter
- Posts: 45
- Joined: Sun May 04, 2014 9:11 am
- Contact:
Re: Toggle autoconnection and power suply of power poles
My solution strictly better.ssilk wrote:I'm more or less sure for 0.15 a fix of this issue will come.
See viewtopic.php?f=58&t=27456
It solves all cases without side effects.
Wasting wires minor annoyance at most.ssilk wrote:See also viewtopic.php?f=80&t=30845 About Cables and Wires / Make Wires Free / Power Poles Contain Cables
Direct connections to machines good addition to my solution.ssilk wrote:and especially viewtopic.php?f=6&t=30477 A better Way to Built Electric Network / New way of connecting to electricity
It can be useful in some corner cases.
Also should be possible to connect one machine to multiple power nets.
Also good solution buthitzu wrote: I see it like this. If you want to connect to the existing power network you should click with a power pole in the hand on the existing power pole and place it like usual— every new pole would connect only to the previous one (no more wire mess!). If you start by placing a standalone pole then it would be a new network, but of course you can connect and disconnect networks as usual with copper cables.
My solution allows keep default auto connect. Good for new players.kovarex wrote:I decided that it is not worth it, as we want to keep the automatic copper cable connections.
And have precise control in corner cases. Good for advanced players.
Re: Toggle autoconnection and power suply of power poles
Everybody has his own opinion.rampelstinskin wrote:My solution strictly better.ssilk wrote:I'm more or less sure for 0.15 a fix of this issue will come.
See viewtopic.php?f=58&t=27456
It solves all cases without side effects.
-- German proverb
As I understand the linked article, the solution is already implemented.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
-
- Inserter
- Posts: 45
- Joined: Sun May 04, 2014 9:11 am
- Contact:
Re: Toggle autoconnection and power suply of power poles
Please show counterexample where my solution worse.ssilk wrote:Everybody has his own opinion.
-- German proverb
Quote please.ssilk wrote:As I understand the linked article, the solution is already implemented.
Because i understand this quote as "will not be implemented".
My solution don't have this problem.kovarex wrote:I decided that it is not worth it, as we want to keep the automatic copper cable connections.
Re: Toggle autoconnection and power suply of power poles
Well. Simply:rampelstinskin wrote:Please show counterexample where my solution worse.
I've learned, that people, who said such sentences either are too clever to tell the disadvantages of their idea or they doesn't know it better yet (they have overseen the most important things).My solution strictly better.
viewtopic.php?f=58&t=27456#p212914Quote please.ssilk wrote:As I understand the linked article, the solution is already implemented.
I'm guessing, you're guessing. But if you read the whole thread you see, that they seem to change the way the poles connect together.Because i understand this quote as "will not be implemented".
It has of course others: For example, you need then to click much more.My solution don't have this problem.kovarex wrote:I decided that it is not worth it, as we want to keep the automatic copper cable connections.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
-
- Inserter
- Posts: 45
- Joined: Sun May 04, 2014 9:11 am
- Contact:
Re: Toggle autoconnection and power suply of power poles
Or my solution strictly better.ssilk wrote:I've learned, that people, who said such sentences either are too clever to tell the disadvantages of their idea or they doesn't know it better yetMy solution strictly better.
You can disprove my words with one counterexample. Can you do it?
Name one.ssilk wrote: (they have overseen the most important things).
ssilk wrote:viewtopic.php?f=58&t=27456#p212914Quote please.ssilk wrote:As I understand the linked article, the solution is already implemented.
I can't understand how you interpret this words as "already implemented".kovarex wrote:I decided that it is not worth it
My english imperfect. But it not that bad.
Nope. In 14.21 behavior is broken.ssilk wrote:I'm guessing, you're guessing. But if you read the whole thread you see, that they seem to change the way the poles connect together.Because i understand this quote as "will not be implemented".
Example please.ssilk wrote:It has of course others: For example, you need then to click much more.
In all cases i examined my solution need same or less clicks than current behavior. And it works with blueprints.
Last edited by rampelstinskin on Thu Dec 15, 2016 5:58 pm, edited 1 time in total.
- Deadly-Bagel
- Smart Inserter
- Posts: 1498
- Joined: Wed Jul 13, 2016 10:12 am
- Contact:
Re: Toggle autoconnection and power suply of power poles
Essentially it's the same behaviour, toggling to manual removes all power lines to allow you to connect them manually. The only difference in functionality is that you can't accidentally connect another power pole to it, which I see as more of a feature than a problem.
Reading through the other topic my first thought was to save a state, or even a separate hidden entity, in the blueprint for power poles with manual connections then connect copper wires the same way as circuit wires. Reread this topic and it's basically what is being suggested.
Reading through the other topic my first thought was to save a state, or even a separate hidden entity, in the blueprint for power poles with manual connections then connect copper wires the same way as circuit wires. Reread this topic and it's basically what is being suggested.
Money might be the root of all evil, but ignorance is the heart.
Re: Toggle autoconnection and power suply of power poles
Well, I have no interest in disproving you. I just do my job as moderator and point you to do your job as suggestor, cause that is in your interest to make your suggestion better than it is yet: It's mainly a meta-discussion.rampelstinskin wrote:Or my solution strictly better.
You can disprove my words with one counterexample. Can you do it?
They seem to have implemented it in 0.15. Next version.[... about eventually implemented behavior ...]
Nope. In 14.21 behavior is broken.
The rest I don't want to answer to, cause if it is implemented we would discuss uselessly, and if not we can still discuss it.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
- Deadly-Bagel
- Smart Inserter
- Posts: 1498
- Joined: Wed Jul 13, 2016 10:12 am
- Contact:
Re: Toggle autoconnection and power suply of power poles
Umm... They seem to have not implemented it and don't intend to? Unless you're talking with the devs directly on the matter, because the only dev responses in the topics you linked say "we won't be implementing this" and "we support switch connections, just not in blueprints". From our perspective this doesn't look like it's getting fixed.
Money might be the root of all evil, but ignorance is the heart.
Re: Toggle autoconnection and power suply of power poles
Hm, hm. Reread that article. Well, looks like I interpreted a bit too much here ... what should I say?
I'm sorry... but with that much posts I need to read every week I could go wrong some times. My concerns in this thread where only, cause I thought a solution is already implemented but we don't know it yet and so a discussion is eventually useless.
I'm sorry... but with that much posts I need to read every week I could go wrong some times. My concerns in this thread where only, cause I thought a solution is already implemented but we don't know it yet and so a discussion is eventually useless.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
- Deadly-Bagel
- Smart Inserter
- Posts: 1498
- Joined: Wed Jul 13, 2016 10:12 am
- Contact:
Re: Toggle autoconnection and power suply of power poles
Understandable =) We all appreciate the work you do here and we're on the same page now so all good
Money might be the root of all evil, but ignorance is the heart.