I built a group of 8 furnaces, with one productivity module and one efficiency module. I blueprinted the design and used it to make a larger set of furnaces (100 or so). I had lots of productivity modules and furnaces so they got built straight away, but the efficiency modules were still being produced (one assembly machine). I still had the blue bot icon on most furnaces, even though they had one module, which was great.
I then created a blueprint from the larger build, and used it to create a duplicate. Unfortunately the second blueprint did not include all the modules, so my duplicate is missing productivity modules, but has the efficiency modules.
To sum up. If a blueprint is being made from something with one module, and one being delivered, the one being delivered is included in the blueprint, and the one already placed is not. I would expect the blueprint to contain both modules. All other combinations seem to work as expected.
Thanks for making a brilliant game.
[0.14.21] Non-ghost Modules missing from Blueprint
-
- Burner Inserter
- Posts: 8
- Joined: Mon Apr 04, 2016 3:35 pm
- Contact:
-
- Burner Inserter
- Posts: 8
- Joined: Mon Apr 04, 2016 3:35 pm
- Contact:
Re: [0.14.21] Non-ghost Modules missing from Blueprint
I read this before posting, and I don't think this is a duplicate, but a distinct bug. If I take a blueprint of an item with modules, it picks up all the modules. If I blueprint an item with ghost modules, it picks up all the ghost modules. If I blueprint an item with one ghost and one non-ghost module, the non-ghost module does not appear in the blueprint. This is not what is being described in the other post, as I am always capturing the proxy entity.
Re: [0.14.21] Non-ghost Modules missing from Blueprint
You're right, it's not a duplicate. Moved back to Bug Reports.
The important line here is the conclusion:
The important line here is the conclusion:
lufbra_lion wrote:If a blueprint is being made from something with one module, and one being delivered, the one being delivered is included in the blueprint, and the one already placed is not.
Re: [0.14.21] Non-ghost Modules missing from Blueprint
Fixed for 0.15.
If you want to get ahold of me I'm almost always on Discord.
-
- Burner Inserter
- Posts: 8
- Joined: Mon Apr 04, 2016 3:35 pm
- Contact:
Re: [0.14.21] Non-ghost Modules missing from Blueprint
Thank you so much!