I started a multiplayer map hosting it on windows, then I tried to transfer it to linux and it won't start. It seems to have a problem with PrototypeMigrationList.cpp.
Can anyone offer any advice? We put a lot of work into this map, we don't want to have to restart.
I start factorio with this command:
./factorio/bin/x64/factorio --start_server plane3
Save is attached.
Log is:
Code: Select all
0.000 2016-12-10 18:49:20; Factorio 0.14.21 (build 25327, linux64, headless)
0.038 Operating system: Linux (Ubuntu 16.04)
0.038 Program arguments: "./factorio/bin/x64/factorio" "--start-server" "plane3"
0.038 Read data path: /home/ubuntu/factorio/data
0.038 Write data path: /home/ubuntu/factorio
0.038 Binaries path: /home/ubuntu/factorio/bin
0.047 System info: [CPU: Intel(R) Xeon(R) CPU E5-2670 v2 @ 2.50GHz, 1 core, RAM: 992MB]
0.047 Running in headless mode
0.049 Loading mod core 0.0.0 (data.lua)
0.053 Loading mod base 0.14.21 (data.lua)
0.134 Checksum for core: 1291735968
0.135 Checksum for mod base: 786624017
0.501 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1481395608
0.501 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.502 Custom inputs active: 0
0.503 Factorio initialised
0.503 Warning FileUtil.cpp:490: plane3 not found; using /home/ubuntu/factorio/saves/plane3.zip
0.504 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.504 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.504 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.508 Loading map /home/ubuntu/factorio/saves/plane3.zip
0.536 Info Scenario.cpp:152: Map version 0.14.21-0
0.544 Info PrototypeMigrationList.cpp:87: Activating migration base/2014-01-09_Factorio_0.9.0.json
0.544 Warning PrototypeMigrationList.cpp:152: "pump" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
0.544 Warning PrototypeMigrationList.cpp:152: "big-tree" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
0.544 Warning PrototypeMigrationList.cpp:152: "small-storage-tank" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
0.544 Warning PrototypeMigrationList.cpp:152: "pump" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
0.544 Warning PrototypeMigrationList.cpp:152: "small-storage-tank" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
0.544 Info PrototypeMigrationList.cpp:87: Activating migration base/2014-03-17_Factorio_0.9.4.json
0.544 Warning PrototypeMigrationList.cpp:152: "logistic-chest-provider" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
0.544 Warning PrototypeMigrationList.cpp:152: "logistic-chest-provider" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
1.692 Applying migration: Base Mod: 2014-01-28_Factorio_0.9.0.lua
1.695 Warning Scenario.cpp:227: Map loading failed during migrations processing: Error while applying migration: Base Mod: 2014-01-28_Factorio_0.9.0.lua
Cannot execute command. Error: [string "if game.is_demo() then..."]:5: attempt to index field 'player' (a nil value)
1.977 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Error while applying migration: Base Mod: 2014-01-28_Factorio_0.9.0.lua
Cannot execute command. Error: [string "if game.is_demo() then..."]:5: attempt to index field 'player' (a nil value)"
1.977 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
1.997 Error Main.cpp:509: Couldn't load the game for MP: Error while applying migration: Base Mod: 2014-01-28_Factorio_0.9.0.lua
Cannot execute command. Error: [string "if game.is_demo() then..."]:5: attempt to index field 'player' (a nil value)