hi
I was trying to make a custom tight-spot map. Is there a way to require/link the scripts and locales from the tightspot mod from my control.lua? Can I define some kind of dependency?
require scripts from other mods
Re: require scripts from other mods
As far as I know, you can not require files from other mods (but I've never actually tried either), you can create 'dependencies' but that doesn't include their information/code in your mod only making sure that your mod will not run without all dependencies installed (and enabled).
hm...Normally I'd say copy the campaign/scenario/mod and edit it as desired (with original modder's permission), then upload to forum, but since it's part of an account upgrade I can't really recommend that (unless you are not going to upload, only use it yourself).
hm...Normally I'd say copy the campaign/scenario/mod and edit it as desired (with original modder's permission), then upload to forum, but since it's part of an account upgrade I can't really recommend that (unless you are not going to upload, only use it yourself).
Re: require scripts from other mods
yes, that was my thought too. That's why I wanted to not include the scripts. However, I don't know if I will ever publish something, so for the time being I can just copy the files.
Or maybe somebody else knows a way...
Or maybe somebody else knows a way...