Version 0.14.21

Information about releases and roadmap.
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FactorioBot
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Version 0.14.21

Post by FactorioBot »

Bugfixes
  • Fixed that the game could crash when a game disappeared from the matching server before its details were requested. (35893)
  • Fixed that numpad numbers didn't work for any game controls. (37005)
  • Fixed crash when merging forces while a player in one the force to be removed was crafting something. (37009)
  • Fixed game would be stuck in main menu if Join Game on Steam failed for some reason.
  • Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
onebit
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Re: Version 0.14.21

Post by onebit »

So far so good.
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Andrzejef
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Re: Version 0.14.21

Post by Andrzejef »

Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647)
Hmm, but imagine the little robot drama and its existential crisis.

I think it's kind of like a moth that flocks around electric lamp. For her it's the moon, she was supposed to use as a guiding light. And not only she has reached the unreachable. "The moon" has turned off, and the eternal darkness prevailed.
If only she could think that far :)

But, there are always new "moons" to be found. Hopefully just not burning ones. :P
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Re: Version 0.14.21

Post by giosos »

Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too
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Andrzejef
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Re: Version 0.14.21

Post by Andrzejef »

giosos wrote:Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too
I second this - it would be something very nice to have.
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impetus maximus
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Re: Version 0.14.21

Post by impetus maximus »

giosos wrote:Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too
welcome to the forums! :D try posting it in the ideas and suggestions area. ;)
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impetus maximus
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Re: Version 0.14.21

Post by impetus maximus »

is this patch available for mac yet?
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Re: Version 0.14.21

Post by Loewchen »

impetus maximus wrote:is this patch available for mac yet?
It sure is, it is experimental on the website but on the public branch on steam.
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impetus maximus
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Re: Version 0.14.21

Post by impetus maximus »

Loewchen wrote:It sure is, it is experimental on the website but on the public branch on steam.
ok thanks. trying to play with someone who has the mac version.
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impetus maximus
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Re: Version 0.14.21

Post by impetus maximus »

ok, now i've got two people saying they are not getting the update on mac.
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Re: Version 0.14.21

Post by DaveMcW »

Tell them to enable experimental updates...
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Re: Version 0.14.21

Post by mrgnl »

Why is Steam publicly on 0.14.21 and is it still listed as experimental on the factorio website?

Can I safely use the factorio.com experimental build to update my server for Steam players?
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Re: Version 0.14.21

Post by Klonan »

mrgnl wrote:Why is Steam publicly on 0.14.21 and is it still listed as experimental on the factorio website?

Can I safely use the factorio.com experimental build to update my server for Steam players?
Its stable on the website too
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Re: Version 0.14.21

Post by mrgnl »

Klonan wrote:
mrgnl wrote:Why is Steam publicly on 0.14.21 and is it still listed as experimental on the factorio website?
Can I safely use the factorio.com experimental build to update my server for Steam players?
Its stable on the website too
Now it is :). Thanks
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Re: Version 0.14.21

Post by AnarchyOfAngels »

Keep going guys! The game is going to be great I know it!
-AnarchyOfAngels~
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Re: Version 0.14.21

Post by akynaston »

AnarchyOfAngels wrote:Keep going guys! The game is going to be great I know it!
In my opinion, the game has been great from day one. I've been using the latest build for so long I forget I should be treating it like beta code; but dang, it's been surprisingly stable not to mention extremely fun. Thanks for your work devs, I've loved to play such a great game.
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Re: Version 0.14.21

Post by Deadly-Bagel »

This game has better support and bug responses than a lot of corporate products lmao, hope the work you are doing is paying off ^^ because you definitely deserve it.
Money might be the root of all evil, but ignorance is the heart.
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Re: Version 0.14.21

Post by Occulto »

Hey!
I've played on a map with one to two friends of mine for a long time, we're up to 52+ MB game size. With 0.14.21 we suddenly experience extreme "catch up" times. Googling around it doesn't seem like anyone else have issues, though I find it weird since our network/machines haven't changed. Any tips on what to look for is greatly appreciated! :)
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DaveMcW
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Re: Version 0.14.21

Post by DaveMcW »

Your map is so big that you can barely run it at full speed, and running at "faster than full speed" to catch up is impossible.

Code: Select all

/c game.speed = 0.8
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Re: Version 0.14.21

Post by emp.justine »

Laser turret, solar panel and electric mining drill still have placeholder item sprites. When will these be changed? Because you can just use the tech or machine sprite instead I guess.
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