bobingabout wrote:Warfare 0.14.1:
* Renamed tank-2 and tank-3 items, entities, recipes and technology to include a bob- prefix, making them unique.
Now I gotta update autofill
Moderator: bobingabout
bobingabout wrote:Warfare 0.14.1:
* Renamed tank-2 and tank-3 items, entities, recipes and technology to include a bob- prefix, making them unique.
Currently neither. I do plan to add modules that will fit in there, but that would be a bit of work. I was going to write a config option to allow the armor equipment to be usable on vehicles, but I didn't want to update config mod, because, you know, it deletes everyone's configs when they update it.orzelek wrote:Any modules for those groups or using default modular armor ones for now?
Yeah, well, although nobody specifically reported issues with tanks, there were issues coming up with cargo wagons where some mods that also added cargo wagons without grids were conflicting. So, since the same issues could come up with tanks, I thought I'd best update those too.Nexela wrote:bobingabout wrote:Warfare 0.14.1:
* Renamed tank-2 and tank-3 items, entities, recipes and technology to include a bob- prefix, making them unique.
Now I gotta update autofill
If I recall correctly it was deemed as not a bug by devs with armors.solntcev wrote:Is there any way to unequip modules automatically when item used in crafting?
Upgrading tank mk2 to mk3 cost me fusion reactor, couple of shields and high level plasma cannon
Bob's ores and Bob's Metals, Chemicals and Intermediates basically need each other to function properly.mbattjes@gmail.com wrote:Does this work without Bob's ores?
All I can say on the matter is... Angel completely rewrites most of my chemistry. If you're using Angel's mod, you should ask him questions about this.Requia wrote:I can't research the Nitroglycerin tech while using Angel's Petrochem.
Nitroglycerin processing is the name of the research you want. It need blue science. To find it, just search for "Nitroglycerin" in tech tree (use search at the top) or take nitrogen processing, and nitroglycerin will appear in the tree after the nitrogen. If you don't see it check that bobwarfare is included in your mods.Requia wrote:I can't research the Nitroglycerin tech while using Angel's Petrochem.