My OCD hurts when a lane balancer only swaps lanes instead of truly balancing.Exasperation wrote:It's funny, the version you linked to hurts my OCD - I can't stand to see a balancer that strands materials so they can never be used, even if I know it's more efficient.Optera wrote: You use a bad lane balancer design, it hurts my ocd.
here's a much better design that will work on clogged belts.
Are priorities really needed? No matter what sort of transport you use, belts, bots, normal trains, logistic train network it always boils down to providing enough input, production at providing stations, and having enough throughput,enough trains and a well thought out network, station design.Kormer wrote:This mod is awesome. I've been using it heavily the past few days and have two suggestions. First, I'd like to have a priority signal I could send to a station. There are a few recipes where an item is produced from multiple recipes. In that case when a secondary item is backed up causing the primary to not be produced, say copper plates from cobalt, then I'd want that secondary product to be picked up before another factory where the secondary is the only thing being produced.
The priority signal would override the normal order of determining jobs and assign the next available train to pick up from that station. In cases where multiple stations have a signal, assign the highest signal takes priority. A config option for allowing priority signals to override a station's minimum delivery setting, however no job should be created if there are no stations requesting the item.
If you don't have enough mines they will starve your furnaces, if you lack furnaces your EC production starves, and so on. Giving priority to shipping ore will not help if you simply lack production capacity or throughput.
I might have understood you wrong however and you want certain stations to be preferred as provider, overriding the current way of picking the station with the most items provided. Like a near depleted mine you want to finally drain out. That's something I would add, as it's something available in logistic network (active provider) that can't be achieved with the current system.
That should happen only once when a station requesting items is empty. After filling the station up it will use only one train at a time, unless the station burns through items faster than an 8k delivery takes. In that case increase throughput by either using longer or more trains.The second suggestion would be to have a max trains at one time signal to pass to a station. Suppose I have a station with 32,000 items and 4 trains, each with 1 wagon with a capacity of 8,000. Currently the system will send all 4 trains to collect that 32,000 cargo. If my station has one loading bay and two waiting bays, I'd set the max trains to three, and then once three trains have been sent to a station no more jobs will be created until one of the trains has finished the loading process.