[14.13] UPS slump in MP game

Things that has been reported already before.
Hikore
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[14.13] UPS slump in MP game

Post by Hikore »

Hi, i'm sorry for my english...

Well, i have a problem
i play Factorio 0.14.13 x64, but other version same result
I try with 2 computer, 2 connexion rj45 / wifi ; with / without ; firewall, anti-virus
i try 3 O.S, Ubuntu 16.04 LTS, Windows 7 x64, Windows 10 x64, in 1 hdd / 2 ssd
The result is same !
I play on a dedicated server,1 moded, 1 vanilla same result.
My problem is : lagging, Jump, buffering, and long Catching up
Game started and mid game, is ok, no lag etc.., but end game ( > 40/50 h )
I playing with other people, i'm alone with this problem... if i play solo, i'm ok

Image 100.000k Champagne

For link a factorio-current.log and other files i send in private thanks.
Loewchen
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Re: problem

Post by Loewchen »

The performance of the machine of the host is not good enough.
NaB.
Hikore
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Re: problem

Post by Hikore »

I playing with other people, i'm alone with this problem... !!!

Not really, the host is pretty good =)

Intel Xeon 3.14Hhz / 8.00 Go Ram
Serveur 2008 x64
1Gbtis
Loewchen
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Re: problem

Post by Loewchen »

Make a screenshot with show_time_used_percent, show_fps and show_multiplayer_waiting_statistics activated when the issue is present.
Hikore
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Re: [14.13] UPS slump in MP game

Post by Hikore »

Image

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with a friend.

Image

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Loewchen
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Re: [14.13] UPS slump in MP game

Post by Loewchen »

I see, it is this issue: viewtopic.php?f=23&t=32919
The cause is most likely that the peer can catchup with the server/host only just but falls behind at times when it is also rendering. This causes this ketchup-jump-oscillation you are witnessing.
The fix would be to get a better PC or a slower server or play a less demanding map.
Hikore
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Re: [14.13] UPS slump in MP game

Post by Hikore »

SERVER config :

Intel Xeon 3.14Hhz / 8.00 Go Ram
Serveur 2008 x64
1Gbtis

My comptuer :
Phenom 2 X6 3.3GHz / 12Go ram
SSd samsung pro 256 Go
ATI HD 6950 2Go

---------

The fix would be to get a better PC , hum i think this computer is not bad :/ or i go kil my self :D
Slower server, it's joke ???? =)

Well
Loewchen
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Re: [14.13] UPS slump in MP game

Post by Loewchen »

Hikore wrote:The fix would be to get a better PC , hum i think this computer is not bad :/ or i go kil my self :D
Good or bad is a pointless categorisation, fact is, it can not run the maps you are playing with the mods you are using as fast as the server does. There might be an option in the future that lets the server slow down so a slow peer can keep up, but that would let all players suffer for the deficiency of just a few/one.
Hikore
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Re: [14.13] UPS slump in MP game

Post by Hikore »

Well, thank you for change my title and move in good section : )

i try other computer/server same result :(

but, i play in server Vanila and moded my problem is here...

How can you help for check my problem ? Teamviewer ; vnc other ? , send files, say me sometihng for check this problem bro ! ;)
how can crash my game for a rapport in my problem ?

i'm alone with this problem, other player is ok.

up
Test in Lan

Host in my computer, connext 2 sd computer , connect ok, no lag
Host 2 sd computer , connect with my computer lag ...

try, ram, graphic card.... same

try, 0 robotport, same
Magster
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Re: [14.13] UPS slump in MP game

Post by Magster »

Hmm guys, the problem comes from your game, not his connection, his server or his PC. You should do something about it... And he's not the only one.
daniel34
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Re: [14.13] UPS slump in MP game

Post by daniel34 »

Magster wrote:Hmm guys, the problem comes from your game, not his connection, his server or his PC. You should do something about it... And he's not the only one.
If there is a long catching-up phase and the client experiences slowdowns/lags during the game it's because it can't keep up with the game. OP stated that it only happens during end game (which is more resource-intensive), and then mentioned that
Hikore wrote:Host in my computer, connext 2 sd computer , connect ok, no lag
Host 2 sd computer , connect with my computer lag ...
which means that if he hosts the game it is fine (the other client can keep up) but if someone else hosts there is lag for him, because he (as the client) can't keep up.

The solution is to play a game that doesn't use that many resources (or cpu-intensive mods), host the game on a slower host (so that the clients can keep up) or intentionally throttle the game using the /c game.speed 0.x command.
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