
after i restarted game, it downloaded correctly, difference in size is quite obvious

log
Desync report was not created (we checked on both computers), also sorry to tell you, but like i said, it didn't end, it was going up by 1 MB every 2second, starting at 17MB.Loewchen wrote:The download window does not tell you how big the complete download is, it just tells you how much it already downloaded. The file is bigger when created for a desync report because it contains additional information to diagnose the issue.
NaB.
It could not, you did not finish the download.mexmer wrote:Desync report was not created
But you killed it after 134s before it was completed, what makes you think it would not have finished when the download was complete?mexmer wrote:also sorry to tell you, but like i said, it didn't end, it was going up by 1 MB every 2second, starting at 17MB.
That would be completely fine since:mexmer wrote:there was definetly something wrong with the server save after desync, since when game created temporal local copy, it had just 12MB.
Loewchen wrote:The file is bigger when created for a desync report because it contains additional information to diagnose the issue.
The log only shows a single desync, but even a loop would not show that there is anything wrong beyond the desync issue itself. Unless I am misunderstanding you, the behaviour and sequence of events look fine to me.mexmer wrote:also if you look to log i uploaded, you can see than game is in desync loop, which is probly why download was going idenfinetly.
Code: Select all
10892.094 Downloading file C:\Users\Josef Micka\AppData\Roaming\Factorio\temp\mp-download.zip (170634241 B, 339234 blocks)
10892.095 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
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163.982 Info ClientRouter.cpp:219: ConnectionAccepted
166.481 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
166.481 Downloading file C:\Users\Josef Micka\AppData\Roaming\Factorio\temp\mp-download.zip (23578125 B, 46875 blocks)
166.482 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
199.050 Finished download (32 s, 23 MB, 723 kB/s)
Yes, should be around 13x.mexmer wrote:so, according to you, it's correct, that after desync you get download, that is at least 6 times bigger than original game? (eg. normal behavior)
No, what I am saying is, that you confuse the currently downloaded data with the file size.mexmer wrote: well 6times bigger is when i gave up, because size was increasing and download time remained constant.
or you saying, that counter for download after desync shows incorrect values (hence just informative random values and not bug)
You might want to look at that number again...mexmer wrote:as you can see, it states 17MB, yet as you can see from screenshot, it was not half way trough at almost 100MB ... hence there is a bug, either it's in server, or in client.Code: Select all
10892.094 Downloading file C:\Users\Josef Micka\AppData\Roaming\Factorio\temp\mp-download.zip (170634241 B, 339234 blocks) 10892.095 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
assuming CLIENT display byte count as it receives (not just some random values created in void), it did never stop receiving data from server after 17MB, so that is still correct behavior?
That would require the client to wait for the download to finish and not kill the application.mexmer wrote:usually, you get download (reconnect time save), then you "catch up to server", but client never got to that phase.
gosh, you right, it is 170MBLoewchen wrote:Yes, should be around 13x.mexmer wrote:so, according to you, it's correct, that after desync you get download, that is at least 6 times bigger than original game? (eg. normal behavior)
No, what I am saying is, that you confuse the currently downloaded data with the file size.mexmer wrote: well 6times bigger is when i gave up, because size was increasing and download time remained constant.
or you saying, that counter for download after desync shows incorrect values (hence just informative random values and not bug)
You might want to look at that number again...mexmer wrote:as you can see, it states 17MB, yet as you can see from screenshot, it was not half way trough at almost 100MB ... hence there is a bug, either it's in server, or in client.Code: Select all
10892.094 Downloading file C:\Users\Josef Micka\AppData\Roaming\Factorio\temp\mp-download.zip (170634241 B, 339234 blocks) 10892.095 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
assuming CLIENT display byte count as it receives (not just some random values created in void), it did never stop receiving data from server after 17MB, so that is still correct behavior?
That would require the client to wait for the download to finish and not kill the application.mexmer wrote:usually, you get download (reconnect time save), then you "catch up to server", but client never got to that phase.