Morcup: Currently Running Pyanodon's Mods, QOL

Arrange meetings with other people to play MP, announce your servers.
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morcup
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Morcup: Currently Running Pyanodon's Mods, QOL

Post by morcup » Mon Oct 31, 2016 7:50 pm

I stopped using the server, but pretty regularly host from my computer. I host the game under the name "Morcup" which is also my steam username if you want to add me for better communication.
Discord channel set up, invite can be found here: https://discord.gg/f5VPsfH . I will typically only use voice during the weekdays

Even if you are new to mods, feel free to stop by, even if you're coming only to see what modded games can be like.


Currently playing Industrial Revolution + Krastorio + QOL. .17.XX
Last edited by morcup on Fri Sep 13, 2019 8:59 pm, edited 9 times in total.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Tue Nov 22, 2016 6:16 am

blank
Last edited by morcup on Sat Jun 22, 2019 5:27 pm, edited 1 time in total.
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Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by mexmer » Wed Nov 30, 2016 1:32 pm

i might drop by, but probly will be better if some of regulars are on, to give me a picture about what you build.

not sure about time conversion (i'm at GMT +1), i can drop for few hours when i return from work (not just today, but probly also not every day week - let's say 3/4 days a week)

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Wed Nov 30, 2016 7:44 pm

Sure, that would be great. I am GMT -6, so the server should generally be up from 1700 to 0300, your time. My regular players tend to show up at the later end of that time, but sometimes people show up at other times.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by mexmer » Wed Nov 30, 2016 7:53 pm

judging from time difference, you probly west coast, hope it will ping. i played with guy from east coast, and it was viable, ping was decent, around 95ms, but west coast might be too far. willl see.

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Thu Dec 01, 2016 12:39 am

Added:
Squeakthrough
EVOGUI

Updated:
Boblogistics
Foreman
Upgrade Planner
Bobinserters
TheFatController
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Tue Dec 06, 2016 12:02 am

Added: Pressure Tanks, Auto Deconstruct
Updated: Autofill

Started a new map on 2 December.

Cross posted to Reddit ( https://www.reddit.com/r/factorio/comme ... and_a_few/ ), and we had 5 players online for much of the weekend. We still have plenty of room to grow, both in size of base and number of players, so don't be afraid to stop in.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Wed Dec 14, 2016 3:11 pm

New map started Dec 13

Added:
Water well
Reactors
Manual inventory sorting
Tombstone


Will add UPS-UP when performance starts to drop.


Server migrated to 24/7 host
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by mexmer » Wed Dec 14, 2016 4:49 pm

new diablo 3 season started, so that took somewhat precedence, until i have journey done, and get fed of GR :D i might pop again at end of week

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Wed Dec 14, 2016 5:36 pm

I was wondering where you had gone to. Well have fun and we'll see you when you return.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Mon Feb 13, 2017 6:11 am

Well, after a hiatus, I'm back in to Factorio. I lost access to the server so I'm hosting from my computer, but it should be up most of the time.

We started a new map on Feb 11, still very much in the early stages and looking for some more players.

Added a few mods, including:
Morefloors
Aircraft
StickyNotes

and probably some others I'm forgetting.
Also updated a bunch of mods.

Come join us.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Sun Feb 26, 2017 10:37 pm

We're still up, coming up on rocket number 1000... 26 to go
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Wed Mar 01, 2017 9:17 pm

Well we hit about 3000 rockets and it seemed a good time for a new map as of March 1. Any and all are welcome to join in.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Angels, Bob's Mods, RSO, Nucular, and a few others

Post by morcup » Wed Mar 29, 2017 6:56 pm

The map is back on a server, up all the time. Current map is about 60 hours in, we're at mk2 robots. We'd love for you to join us.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Bob+PY

Post by morcup » Thu Mar 29, 2018 2:03 am

Well I'm not sure how to change the title of this thread, it's a bit out of date. Also, the game is no longer hosted on a server, just running from my computer whenever I play.

Anyway, I'm currently playing a map with Bob+PY, and some QOL mods. I'm about 120 hours in, currently working on making a second, better designed, base that is more train-based than bot-based. Feel free to join in, even if just for a quick tour of the base.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Bob+PY

Post by mexmer » Thu Mar 29, 2018 7:11 am

morcup wrote:Well I'm not sure how to change the title of this thread, it's a bit out of date. Also, the game is no longer hosted on a server, just running from my computer whenever I play.

Anyway, I'm currently playing a map with Bob+PY, and some QOL mods. I'm about 120 hours in, currently working on making a second, better designed, base that is more train-based than bot-based. Feel free to join in, even if just for a quick tour of the base.
you can change subject when editing 1st post, it should change thread title.

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Re: Morcup: Bob+PY

Post by morcup » Thu Mar 29, 2018 7:13 pm

mexmer wrote: you can change subject when editing 1st post, it should change thread title.
Brilliant, thanks.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Currently on Pyanodon's and Bob's Mods, plus QOL

Post by morcup » Mon Aug 13, 2018 8:27 pm

I have recently been playing some Xander Mod. I got pretty far on my second try, and now I have started with a little help from friends on my third try. I am looking for some more people to join in the game and help us get to bots this time around. The current modpack is xander mod, a hotfix for the most recent version, the graphics packs, as well as some QOL mods like Bob's inserters, far-reach, bottleneck, flarestack, and a few others. I don't have a dedicated server going, but I am available throughout much of the day to play. I have a Discord that you can join with this link if you are interested: https://discord.gg/f5VPsfH
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: Currently on Anonymods plus QOL

Post by morcup » Thu Oct 04, 2018 9:49 pm

Well, we've got a dedicated server again. We are running Anonymods, some qol mods, and we are trying out deathworld settings. I will be joining in to the server in about 3 hours with a few other people to get a solid start. Feel free to join in any time.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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Re: Morcup: On Bob's, Rampant, plus QOL

Post by morcup » Tue Jan 29, 2019 9:11 pm

We're still around. Server just switched to Bob's mods, Rampant, and QOL mods. Come join us.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

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