The evolution factor goes up when one kills spawners.
But my mod can add and can convert spawners to the player, but when they get killed, the spawn factor still goes up.
Could this please be tweaked to if Force = enemy (Or maybe if Force <> player, since there might be multiple forces)
Thanks.
game.evolution_factor -> force.evolution_factor
Re: [0.12.30] - Bug - Kinda
Thanks for the report
This is kind of a bug but kind of not a bug,
I will move to modding interface requests, as it seems more appropriate
Specifically you are asking that:
game.evolution_factor be moved to game.force
This is kind of a bug but kind of not a bug,
I will move to modding interface requests, as it seems more appropriate
Specifically you are asking that:
game.evolution_factor be moved to game.force
Re: game.evolution_factor -> force.evolution_factor
Request for .15.
Thanks.
Thanks.
Re: game.evolution_factor -> force.evolution_factor
Changed for 0.15.
If you want to get ahold of me I'm almost always on Discord.