game.evolution_factor -> force.evolution_factor

TheSAguy
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game.evolution_factor -> force.evolution_factor

Post by TheSAguy »

The evolution factor goes up when one kills spawners.
But my mod can add and can convert spawners to the player, but when they get killed, the spawn factor still goes up.

Could this please be tweaked to if Force = enemy (Or maybe if Force <> player, since there might be multiple forces)

Thanks.
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Klonan
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Re: [0.12.30] - Bug - Kinda

Post by Klonan »

Thanks for the report

This is kind of a bug but kind of not a bug,
I will move to modding interface requests, as it seems more appropriate

Specifically you are asking that:
game.evolution_factor be moved to game.force
TheSAguy
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Re: game.evolution_factor -> force.evolution_factor

Post by TheSAguy »

Request for .15.

Thanks.
Rseding91
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Re: game.evolution_factor -> force.evolution_factor

Post by Rseding91 »

Changed for 0.15.
If you want to get ahold of me I'm almost always on Discord.
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