Lithia water
Lithia water
So I kind off goofed and set lithia water to very low (thought it was something else). Trying to find it on the map.
a) What does it look like when you pull up the map?
b) is there a cheat I can use to spawn it?
thanks
a) What does it look like when you pull up the map?
b) is there a cheat I can use to spawn it?
thanks
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Re: Lithia water
It shows up as light blue splotches on the map.
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Re: Lithia water
They show up on the map like oil wells do, but as Fractalman said, in a light-blue color.
If there's a way to adjust a map after you started playing it, I would be very interested in that as well..
If there's a way to adjust a map after you started playing it, I would be very interested in that as well..
Re: Lithia water
Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies. Maybe cargo plane.
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Re: Lithia water
You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned.mrudi wrote:Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies. Maybe cargo plane.
Re: Lithia water
trains are ok, just get also rail tanker mod, if you don't use it yet.mrudi wrote:Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies. Maybe cargo plane.
bitters usualy don't eat rail
Re: Lithia water
What's an unpowered pipeline? I haven't yet figured out how to pressurize pipes (also haven't needed to yet). I played around with small pumps but could not figure out how they work. I did read the post on the math but honestly couldn't follow it.fractalman wrote: You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned.
Re: Lithia water
pumps just "split" pipe into segment and draw fluid from one side, and push it to other.mrudi wrote:What's an unpowered pipeline? I haven't yet figured out how to pressurize pipes (also haven't needed to yet). I played around with small pumps but could not figure out how they work. I did read the post on the math but honestly couldn't follow it.fractalman wrote: You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned.
small pump can only push at speed 30u/sec (or 0.5u/tick), while pipe troughput is 60u/sec (or 1u/tick), so you need 2 pumps in paralel to maximize output.
under normal conditions (without pump), game tries to normalize fluid level across one segment (one segment includes all fluid "passtrough" entities, which is afaik pipes, tanks, boilers, and also input of consumer (offshore pump and pumpjack are producers, and assemblerrs/refineries/chemic plants/generators are consumers)
as for pipelines, they all are unpowered, but bitters will attack them, if they block their path, so it's not much safer than train, if they pass their migration path.
Re: Lithia water
Can you explain then what pumps are for? Are they for long distance or for splitting throughput? I'm nut sure how to use them.mexmer wrote: pumps just "split" pipe into segment and draw fluid from one side, and push it to other.
small pump can only push at speed 30u/sec (or 0.5u/tick), while pipe troughput is 60u/sec (or 1u/tick), so you need 2 pumps in paralel to maximize output.
under normal conditions (without pump), game tries to normalize fluid level across one segment (one segment includes all fluid "passtrough" entities, which is afaik pipes, tanks, boilers, and also input of consumer (offshore pump and pumpjack are producers, and assemblerrs/refineries/chemic plants/generators are consumers)
as for pipelines, they all are unpowered, but bitters will attack them, if they block their path, so it's not much safer than train, if they pass their migration path.
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Re: Lithia water
Pumps simply force fluids from one end to the other. Thereby putting pressure on a pipe.mrudi wrote:
Can you explain then what pumps are for? Are they for long distance or for splitting throughput? I'm nut sure how to use them.
If you are working with long stretches of pipes, pressure gets divided among all those segments, which usually results in your machines not getting enough fluids to work properly.
A pump simply takes the fluid from one end and pumps it to the other end, thereby putting pressure on the part where your machines need it.
Having said that, if you have enough oil (or Lithia) drills pushing their fluid into a pipe you might not need a pump at first. However, oil well pressure declines fast.
Don't worry about math. Just put a pump (or several) in a long section of pipes. You can place them just like a pipe segment, but keep in mind that they need electricity.
Well, you gotta fight your way to those wells anyway, so yea: Trains. You can either get a fluid wagon mod, or do it the vanilla way with barrels.mrudi wrote:Thanks. Found some. Very far away though from my main base. Thoughts on bringing it back? Thinking train but its pretty far with lots of enemies.
Enemies will usually not attack your rails and power lines, but they will attack your pollution spewing drills, so you want to build up a small defense structure there.
Some laser turrets and walls usually does the trick. - In that case you also want a roboport with some bots there that can repair your damaged defenses,
and in that case you need to deliver some repair packs every now and then. (I have my oil trains take care of that).
Good luck man!
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Re: Lithia water
An unpowered pipeline is just that, a pipeline. Adding in small pumps is a way to pressurize pipes over long distance. Each small pump has a maximum of 30 fluid/tick moved through it, so you need a few pumps in parallel to avoid crippling the flow rate.mrudi wrote:What's an unpowered pipeline? I haven't yet figured out how to pressurize pipes (also haven't needed to yet). I played around with small pumps but could not figure out how they work. I did read the post on the math but honestly couldn't follow it.fractalman wrote: You don't really need a ton of it. You could almost just run an unpowered pipeline even over a long distance...if it weren't for those enemies you mentioned.
Lithia patches have a ridiculous amount of yield and you only need a little bit.Bushdoctor wrote: Having said that, if you have enough oil (or Lithia) drills pushing their fluid into a pipe you might not need a pump at first. However, oil well pressure declines fast.
Don't worry about math. Just put a pump (or several) in a long section of pipes. You can place them just like a pipe segment, but keep in mind that they need electricity.
Re: Lithia water
This is the part that confuses me a little. I noticed when a pipe is full it shows it has 10 units in it. How does this relate to "30 fluid/tick" throughput? If it can only hold 10 in total, how can it move 30/tick?fractalman wrote: Each small pump has a maximum of 30 fluid/tick moved through it, so you need a few pumps in parallel to avoid crippling the flow rate.
Re: Lithia water
The small pump actually has a maximum of 30 fluid/second, not per tick.mrudi wrote:This is the part that confuses me a little. I noticed when a pipe is full it shows it has 10 units in it. How does this relate to "30 fluid/tick" throughput? If it can only hold 10 in total, how can it move 30/tick?fractalman wrote: Each small pump has a maximum of 30 fluid/tick moved through it, so you need a few pumps in parallel to avoid crippling the flow rate.
Offshore pumps will pump water at 60 fluid/second and steam engines consume water at 6 fluid/second (hence the 1 offshore pump - 10 steam engines ratio).
More info on small pump performance and long distance piping can be found here: viewtopic.php?f=5&t=6066
Re: Lithia water
Ok so technically you could have 357 pipes from the offshore pump and the steam engines and not impact performance (per the post 357 pipes can handle 60 fluid/second)?daniel34 wrote:The small pump actually has a maximum of 30 fluid/second, not per tick.
Offshore pumps will pump water at 60 fluid/second and steam engines consume water at 6 fluid/second (hence the 1 offshore pump - 10 steam engines ratio).
More info on small pump performance and long distance piping can be found here: viewtopic.php?f=5&t=6066
How do you determine the qty/second being generated by a water or oil pump? Oil seems more difficult since the resource diminishes over time.
Re: Lithia water
pumps show their production ratio (if we talking pumpjacks).mrudi wrote:Ok so technically you could have 357 pipes from the offshore pump and the steam engines and not impact performance (per the post 357 pipes can handle 60 fluid/second)?daniel34 wrote:The small pump actually has a maximum of 30 fluid/second, not per tick.
Offshore pumps will pump water at 60 fluid/second and steam engines consume water at 6 fluid/second (hence the 1 offshore pump - 10 steam engines ratio).
More info on small pump performance and long distance piping can be found here: viewtopic.php?f=5&t=6066
How do you determine the qty/second being generated by a water or oil pump? Oil seems more difficult since the resource diminishes over time.
as for "pipe length", theoretically you can have "unlimited" length of pipe, just long pipes take longer to balance, since each segment has own buffer, but when all segments are full, as long as "drain" is not higher than "supply", it will work.
Re: Lithia water
Ok, that makes sense. Thanksmexmer wrote: as for "pipe length", theoretically you can have "unlimited" length of pipe, just long pipes take longer to balance, since each segment has own buffer, but when all segments are full, as long as "drain" is not higher than "supply", it will work.