we recently started playing factorio again and after having paused for half a year. After some inital latency problems with hosting between the two of us, we decided to rent a server online. Still, the latency problems are there. During the first few hours everything was ... kinda ... ok, but now that we have expanded a bit it's getting more and more of a problem. Attacking enemies for example is next to impossible. Rubberbanding up to the game simply not accepting movement input anymore and so forth. We're playing the game only with 2 people on a rented 4 player server. The CPU of the server is at ~50% while playing so that should'nt be a problem. I guess. We both checked and we both have15-25ms latency to the server. Up and Downstream is also no problem, as we have both pretty big cable lines. The map we play on is around 12MB big if that's important.
Any ideas? Any advice for us to try? Any settings we could play around with?
factorio-previous.log
Code: Select all
0.000 2016-11-22 22:03:07; Factorio 0.14.20 (build 25315, linux64, steam)
0.053 Operating system: Linux (Ubuntu 14.04)
0.053 Program arguments: "/mnt/bin/x64/factorio" "--server-settings" "/mnt/data/server-settings.json" "--port" "34197" "--start-server" "saves/_autosave2.zip"
0.053 Read data path: /mnt/data
0.053 Write data path: /mnt
0.053 Binaries path: /mnt/bin
0.064 System info: [CPU: Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz, 12 cores, RAM: 128912MB]
0.064 Running in headless mode
0.066 Loading mod core 0.0.0 (data.lua)
0.069 Loading mod base 0.14.20 (data.lua)
0.143 Checksum for core: 1291735968
0.143 Checksum for mod base: 786624017
0.464 Info PlayerData.cpp:57: Local player-data.json unavailable
0.464 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.465 Custom inputs active: 0
0.466 Factorio initialised
0.467 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
1.196 Info HttpSharedState.cpp:111: Status code: 200
1.196 Info AuthServerConnector.cpp:165: Got token from auth server for username(Tiiara).
1.197 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.197 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.197 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.197 Loading map /mnt/saves/_autosave2.zip
1.215 Info Scenario.cpp:152: Map version 0.14.20-1
2.215 Checksum for script /mnt/temp/currently-playing/control.lua: 1057114497
2.254 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
2.254 Hosting game at 0.0.0.0:34197
2.254 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2.346 Info HttpSharedState.cpp:111: Status code: 200
2.346 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (thYmCw8pEJwXJWQHkKgaR2a2TENocfTW) from the auth server.
2.346 Info ServerMultiplayerManager.cpp:658: mapTick(5580001) changing state from(CreatingGame) to(InGame)
2.346 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2.385 Info ServerRouter.cpp:497: Own address is 195.82.159.87:34197
2.770 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
39.041 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(85.118.164.175:47509)
39.041 Refusing connection for address(85.118.164.175:47509). User verification is required for this game.
39.711 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(85.118.164.175:40265)
39.711 Refusing connection for address(85.118.164.175:40265). Unknown key:"password-missing"
43.313 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(85.118.164.175:40266)
43.313 Info ServerRouter.cpp:413: Replying to connectionRequest for address(85.118.164.175:40266).
43.313 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(1222) adding peer(1)
43.330 Info ServerMultiplayerManager.cpp:658: mapTick(5580001) changing state from(InGame) to(InGameSavingMap)
43.363 Info ServerMultiplayerManager.cpp:742: mapTick(5580001) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
44.097 Info ServerMultiplayerManager.cpp:779: MapTick(5580001) Serving map(/mnt/temp/mp-save-0.zip) for peer(1) size(11664070) crc(2420007012)
44.097 Info ServerMultiplayerManager.cpp:658: mapTick(5580001) changing state from(InGameSavingMap) to(InGame)
44.186 Info ServerMultiplayerManager.cpp:742: mapTick(5580008) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
52.958 Info ServerMultiplayerManager.cpp:742: mapTick(5580534) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
53.901 Info ServerMultiplayerManager.cpp:742: mapTick(5580591) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
57.572 Info ServerMultiplayerManager.cpp:742: mapTick(5580811) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
57.572 Info GameActionHandler.cpp:2556: MapTick(5580811) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
57.682 Info ServerMultiplayerManager.cpp:742: mapTick(5580817) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
73.689 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(91.64.44.24:50111)
73.689 Refusing connection for address(91.64.44.24:50111). User verification is required for this game.
76.953 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(91.64.44.24:55911)
76.953 Refusing connection for address(91.64.44.24:55911). Unknown key:"password-missing"
89.993 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(91.64.44.24:58307)
89.993 Info ServerRouter.cpp:413: Replying to connectionRequest for address(91.64.44.24:58307).
89.993 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(2541) adding peer(2)
90.015 Info ServerMultiplayerManager.cpp:658: mapTick(5582757) changing state from(InGame) to(InGameSavingMap)
90.049 Info ServerMultiplayerManager.cpp:742: mapTick(5582757) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
90.782 Info ServerMultiplayerManager.cpp:779: MapTick(5582757) Serving map(/mnt/temp/mp-save-1.zip) for peer(2) size(11582179) crc(2157975540)
90.782 Info ServerMultiplayerManager.cpp:658: mapTick(5582757) changing state from(InGameSavingMap) to(InGame)
90.872 Info ServerMultiplayerManager.cpp:742: mapTick(5582763) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
105.240 Info ServerMultiplayerManager.cpp:742: mapTick(5583625) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
107.237 Info ServerMultiplayerManager.cpp:742: mapTick(5583745) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
128.306 Info ServerMultiplayerManager.cpp:742: mapTick(5585009) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
128.306 Info GameActionHandler.cpp:2556: MapTick(5585009) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
128.353 Info ServerMultiplayerManager.cpp:742: mapTick(5585012) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1066.238 Info ServerMultiplayerManager.cpp:822: Disconnect notification for peer (2)
1066.238 Info ServerMultiplayerManager.cpp:742: mapTick(5641245) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
1066.278 Info ServerSynchronizer.cpp:539: nextHeartbeatSequenceNumber(29153) removing peer(2).
factorio-current.log
Code: Select all
0.000 2016-11-22 22:21:32; Factorio 0.14.20 (build 25315, linux64, steam)
0.043 Operating system: Linux (Ubuntu 14.04)
0.043 Program arguments: "/mnt/bin/x64/factorio" "--server-settings" "/mnt/data/server-settings.json" "--port" "34197" "--start-server" "saves/_autosave1.zip"
0.043 Read data path: /mnt/data
0.043 Write data path: /mnt
0.043 Binaries path: /mnt/bin
0.054 System info: [CPU: Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz, 12 cores, RAM: 128912MB]
0.054 Running in headless mode
0.057 Loading mod core 0.0.0 (data.lua)
0.061 Loading mod base 0.14.20 (data.lua)
0.148 Checksum for core: 1291735968
0.148 Checksum for mod base: 786624017
0.493 Info PlayerData.cpp:57: Local player-data.json unavailable
0.493 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.494 Custom inputs active: 0
0.494 Factorio initialised
0.495 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
1.166 Info HttpSharedState.cpp:111: Status code: 200
1.166 Info AuthServerConnector.cpp:165: Got token from auth server for username(Tiiara).
1.166 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.166 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.166 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.166 Loading map /mnt/saves/_autosave1.zip
1.183 Info Scenario.cpp:152: Map version 0.14.20-1
2.058 Checksum for script /mnt/temp/currently-playing/control.lua: 1057114497
2.097 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
2.097 Hosting game at 0.0.0.0:34197
2.098 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2.188 Info HttpSharedState.cpp:111: Status code: 200
2.188 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (bAMlYCxe8XolIkhZvjMJ84AZSwlbSXmE) from the auth server.
2.188 Info ServerMultiplayerManager.cpp:658: mapTick(5616001) changing state from(CreatingGame) to(InGame)
2.188 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2.261 Info ServerRouter.cpp:497: Own address is 195.82.159.87:34197
2.663 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
59.679 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(85.118.164.175:45165)
59.679 Refusing connection for address(85.118.164.175:45165). User verification is required for this game.
60.333 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(85.118.164.175:41844)
60.333 Refusing connection for address(85.118.164.175:41844). Unknown key:"password-missing"
62.126 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(85.118.164.175:41845)
62.126 Info ServerRouter.cpp:413: Replying to connectionRequest for address(85.118.164.175:41845).
62.126 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(1787) adding peer(1)
62.143 Info ServerMultiplayerManager.cpp:658: mapTick(5616001) changing state from(InGame) to(InGameSavingMap)
62.176 Info ServerMultiplayerManager.cpp:742: mapTick(5616001) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
63.246 Info ServerMultiplayerManager.cpp:779: MapTick(5616001) Serving map(/mnt/temp/mp-save-0.zip) for peer(1) size(11769135) crc(3971783987)
63.246 Info ServerMultiplayerManager.cpp:658: mapTick(5616001) changing state from(InGameSavingMap) to(InGame)
63.315 Info ServerMultiplayerManager.cpp:742: mapTick(5616006) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
70.332 Info ServerMultiplayerManager.cpp:742: mapTick(5616427) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
71.331 Info ServerMultiplayerManager.cpp:742: mapTick(5616487) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)