Next challenge: Port Doom 1 and 2 to Factorio circuit network.Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
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Next challenge: Port Doom 1 and 2 to Factorio circuit network.Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
Maybe this could help (originally posted on Reddit):Klonan wrote:I tested in in 0.15, this is how the time used stats looks:
imageIt fluctuates between 12 and 15 UPS
Zooming out seems to hurt UPS/FPS quite a lot though:
gif
Just found a quick/dirty way to significantly reduce the FPS hit from a large pixel display. Find the file:and comment the line:Code: Select all
__base__/prototypes/entity/demo-entities.lua
Turns out the connector for the circuit network is a complex combination of 3 sprites. Combine that together with the two normal sprites of lamps when turned on, it's just too many sprites with a pixel display.Code: Select all
circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.28125}, {0.1875, 0.28125}, 18),
For me the doubled or so FPS outweighs having floating wires on lamps.
Easier by writing and executing some Lua script on game console. Impressive still, though.PacifyerGrey wrote:This is so outstanding Dave!
I can't imagine how much time it took to load the memory with data tho...
And the design is just awesome
How about porting... Factorio into Factorio circuit network?Yoyobuae wrote:Next challenge: Port Doom 1 and 2 to Factorio circuit network.Rahjital wrote:Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive!
No source code == no port.Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network?Indefinite Factorio...
Great! The source movie is 20 FPS, so I can view it realtime!Twinsen wrote:Wow. These combinator contraptions just keep getting bigger and bigger.
I looked around your save, good job.
It runs about 20 times faster in 0.15, so you can make one with 4x bigger resolution
True, a port won't work. I'm going to assume that was a mistaken turn of phrase though: instead wee can *virtualize* Factorio into Factorio.Yoyobuae wrote:No source code == no port.Matthias_Wlkp wrote:How about porting... Factorio into Factorio circuit network?Indefinite Factorio...
My God!! The performance would be atrocious. xDzebediah49 wrote:To save some work, it's probably easier to just make a Factorio Javascript interpreter. From there we can run an existing Javascript x86 linux emulator, and use that to run Factorio.